/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QAUDIOENGINE_OPENAL_P_H #define QAUDIOENGINE_OPENAL_P_H #include #include #include #include #if defined(HEADER_OPENAL_PREFIX) #include #include #else #include #include #endif #include "qsoundsource_p.h" #include "qsoundbuffer_p.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSoundBufferPrivateAL : public QSoundBuffer { Q_OBJECT public: QSoundBufferPrivateAL(QObject* parent); virtual void bindToSource(ALuint alSource) = 0; virtual void unbindFromSource(ALuint alSource) = 0; }; class QSoundSourcePrivate : public QSoundSource { Q_OBJECT public: QSoundSourcePrivate(QObject *parent); ~QSoundSourcePrivate(); void play(); void pause(); void stop(); QSoundSource::State state() const; bool isLooping() const; void setLooping(bool looping); void setPosition(const QVector3D& position); void setDirection(const QVector3D& direction); void setVelocity(const QVector3D& velocity); QVector3D velocity() const; QVector3D position() const; QVector3D direction() const; void setGain(qreal gain); void setPitch(qreal pitch); void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain); void bindBuffer(QSoundBuffer*); void unbindBuffer(); void checkState(); void release(); Q_SIGNALS: void activate(QObject*); private: void sourcePlay(); void sourcePause(); ALuint m_alSource; QSoundBufferPrivateAL *m_bindBuffer; bool m_isReady; //true if the sound source is already bound to some sound buffer QSoundSource::State m_state; qreal m_gain; qreal m_pitch; qreal m_coneInnerAngle; qreal m_coneOuterAngle; qreal m_coneOuterGain; }; class QSampleCache; class QAudioEnginePrivate : public QObject { Q_OBJECT public: QAudioEnginePrivate(QObject *parent); ~QAudioEnginePrivate(); bool isLoading() const; QSoundSource* createSoundSource(); void releaseSoundSource(QSoundSource *soundInstance); QSoundBuffer* getStaticSoundBuffer(const QUrl& url); void releaseSoundBuffer(QSoundBuffer *buffer); QVector3D listenerPosition() const; QVector3D listenerVelocity() const; qreal listenerGain() const; void setListenerPosition(const QVector3D& position); void setListenerVelocity(const QVector3D& velocity); void setListenerOrientation(const QVector3D& direction, const QVector3D& up); void setListenerGain(qreal gain); void setDopplerFactor(qreal dopplerFactor); void setSpeedOfSound(qreal speedOfSound); static bool checkNoError(const char *msg); Q_SIGNALS: void isLoadingChanged(); private Q_SLOTS: void updateSoundSources(); void soundSourceActivate(QObject *soundSource); private: QList m_activeInstances; QList m_instancePool; QMap m_staticBufferPool; QSampleCache *m_sampleLoader; QTimer m_updateTimer; }; QT_END_NAMESPACE QT_END_HEADER #endif