/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QAUDIOENGINE_P_H #define QAUDIOENGINE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QSoundSource; class QSoundBuffer; class QAudioEnginePrivate; class QAudioEngine : public QObject { Q_OBJECT public: ~QAudioEngine(); virtual QSoundSource* createSoundSource(); virtual void releaseSoundSource(QSoundSource *soundInstance); virtual QSoundBuffer* getStaticSoundBuffer(const QUrl& url); virtual void releaseSoundBuffer(QSoundBuffer *buffer); virtual bool isLoading() const; virtual QVector3D listenerPosition() const; virtual QVector3D listenerDirection() const; virtual QVector3D listenerVelocity() const; virtual QVector3D listenerUp() const; virtual qreal listenerGain() const; virtual void setListenerPosition(const QVector3D& position); virtual void setListenerDirection(const QVector3D& direction); virtual void setListenerVelocity(const QVector3D& velocity); virtual void setListenerUp(const QVector3D& up); virtual void setListenerGain(qreal gain); virtual qreal dopplerFactor() const; virtual void setDopplerFactor(qreal dopplerFactor); virtual qreal speedOfSound() const; virtual void setSpeedOfSound(qreal speedOfSound); static QAudioEngine* create(QObject *parent); Q_SIGNALS: void isLoadingChanged(); private: QAudioEngine(QObject *parent); QAudioEnginePrivate *d; void updateListenerOrientation(); qreal m_dopplerFactor; qreal m_speedOfSound; QVector3D m_listenerUp; QVector3D m_listenerDirection; }; QT_END_NAMESPACE #endif