/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QDECLARATIVEAUDIOENGINE_P_H #define QDECLARATIVEAUDIOENGINE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include "qaudioengine_p.h" QT_BEGIN_NAMESPACE class QDeclarativeSoundInstance; class QDeclarativeAudioListener; class QDeclarativeAudioCategory; class QDeclarativeAudioSample; class QDeclarativeSound; class QDeclarativePlayVariation; class QAudioCategory; class QDeclarativeAttenuationModel; class QSoundInstance; class QDeclarativeAudioEngine : public QObject, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QQmlListProperty bank READ bank CONSTANT) Q_PROPERTY(QObject* categories READ categories CONSTANT) Q_PROPERTY(QObject* samples READ samples CONSTANT) Q_PROPERTY(QObject* sounds READ sounds CONSTANT) Q_PROPERTY(bool loading READ isLoading NOTIFY isLoadingChanged) Q_PROPERTY(int liveInstances READ liveInstanceCount NOTIFY liveInstanceCountChanged) Q_PROPERTY(QDeclarativeAudioListener* listener READ listener CONSTANT) Q_PROPERTY(qreal dopplerFactor READ dopplerFactor WRITE setDopplerFactor) Q_PROPERTY(qreal speedOfSound READ speedOfSound WRITE setSpeedOfSound) Q_CLASSINFO("DefaultProperty", "bank") public: QDeclarativeAudioEngine(QObject *parent = 0); ~QDeclarativeAudioEngine(); void classBegin() override; void componentComplete() override; //This is used for tracking all objects declared inside AudioEngine //see appendFunction QQmlListProperty bank(); QObject* categories(); QObject* samples(); QObject* sounds(); QDeclarativeAudioListener* listener() const; qreal dopplerFactor() const; void setDopplerFactor(qreal dopplerFactor); qreal speedOfSound() const; void setSpeedOfSound(qreal speedOfSound); bool isLoading() const; int liveInstanceCount() const; //for child elements bool isReady() const; QAudioEngine* engine() const; //if managed, then the instance should start playing immediately and will be collected //when the playback finished QDeclarativeSoundInstance* newDeclarativeSoundInstance(bool managed); //internal sound instance is different from declarativeSoundInstance //declarative instance is more like a soundInstance helper which can //switch to different sound instance conveniently while sound instance //must be mapped to one sound definition. QSoundInstance* newSoundInstance(const QString &name); void releaseSoundInstance(QSoundInstance* instance); Q_REVISION(1) Q_INVOKABLE void addAudioSample(QDeclarativeAudioSample *); Q_REVISION(1) Q_INVOKABLE void addSound(QDeclarativeSound *); Q_REVISION(1) Q_INVOKABLE void addAudioCategory(QDeclarativeAudioCategory *); Q_REVISION(1) Q_INVOKABLE void addAttenuationModel(QDeclarativeAttenuationModel *); Q_SIGNALS: void ready(); void liveInstanceCountChanged(); void isLoadingChanged(); void finishedLoading(); private Q_SLOTS: void updateSoundInstances(); void handleLoadingChanged(); private: Q_DISABLE_COPY(QDeclarativeAudioEngine); bool m_complete; //see bank() static void appendFunction(QQmlListProperty *property, QObject *value); QDeclarativeAudioListener *m_listener; QDeclarativeAudioCategory* m_defaultCategory; QQmlPropertyMap m_categories; QQmlPropertyMap m_samples; QQmlPropertyMap m_sounds; //Use strong type here since no need to for AttenuationModel to be accessible directly by user //after config stage QDeclarativeAttenuationModel *m_defaultAttenuationModel; QMap m_attenuationModels; QAudioEngine *m_audioEngine; //for execution stage management QList m_soundInstancePool; QList m_activeSoundInstances; QTimer m_updateTimer; QList m_managedDeclSoundInstances; QList m_managedDeclSndInstancePool; void releaseManagedDeclarativeSoundInstance(QDeclarativeSoundInstance* declSndInstance); void initAudioSample(QDeclarativeAudioSample *); void initSound(QDeclarativeSound *); }; QT_END_NAMESPACE #endif