/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdeclarative_audiosample_p.h" #include "qdeclarative_audioengine_p.h" #include "qdebug.h" #include "qsoundbuffer_p.h" #include "qaudioengine_p.h" #define DEBUG_AUDIOENGINE QT_USE_NAMESPACE /*! \qmlclass AudioSample QDeclarativeAudioSample \since 5.0 \brief Load audio samples, mostly .wav. \inqmlmodule QtAudioEngine 1 \ingroup multimedia_audioengine \inherits Item \preliminary \c AudioSample is part of the \b{QtAudioEngine 1.0} module. It can be accessed through QtAudioEngine1::AudioEngine::samples with its unique name and must be defined inside AudioEngine. \qml import QtQuick 2.0 import QtAudioEngine 1.0 Rectangle { color:"white" width: 300 height: 500 AudioEngine { id:audioengine AudioSample { name:"explosion" source: "explosion-02.wav" } } } \endqml */ QDeclarativeAudioSample::QDeclarativeAudioSample(QObject *parent) : QObject(parent) , m_complete(false) , m_streaming(false) , m_preloaded(false) , m_soundBuffer(0) { } QDeclarativeAudioSample::~QDeclarativeAudioSample() { } void QDeclarativeAudioSample::classBegin() { if (!parent() || !parent()->inherits("QDeclarativeAudioEngine")) { qWarning("AudioSample must be defined inside AudioEngine!"); return; } } void QDeclarativeAudioSample::componentComplete() { if (m_name.isEmpty()) { qWarning("AudioSample must have a name!"); return; } m_complete = true; } QUrl QDeclarativeAudioSample::source() const { return m_url; } void QDeclarativeAudioSample::setSource(const QUrl& url) { if (m_complete) { qWarning("AudioSample: source not changable after initialization."); return; } m_url = url; } bool QDeclarativeAudioSample::isStreaming() const { return m_streaming; } /*! \qmlproperty bool QtAudioEngine1::AudioSample::preloaded This property indicates whether this sample needs to be preloaded or not. If true, the audio engine will start loading the sample file immediately when the app started, otherwise the sample will not be loaded until explicitly requested. */ bool QDeclarativeAudioSample::isPreloaded() const { return m_preloaded; } /*! \qmlproperty bool QtAudioEngine1::AudioSample::isLoaded This property holds indicates whether this sample has been loaded into memory or not. */ bool QDeclarativeAudioSample::isLoaded() const { if (!m_soundBuffer) return false; return m_soundBuffer->isReady(); } /*! \qmlmethod void QtAudioEngine1::AudioSample::load() Starts loading the sample into memory if not loaded. */ void QDeclarativeAudioSample::load() { if (isLoaded()) return; if (!m_soundBuffer) { m_preloaded = true; return; } m_soundBuffer->load(); } void QDeclarativeAudioSample::setPreloaded(bool preloaded) { if (m_complete) { qWarning("AudioSample: preloaded not changable after initialization."); return; } m_preloaded = preloaded; } void QDeclarativeAudioSample::setStreaming(bool streaming) { if (m_complete) { qWarning("AudioSample: streaming not changable after initialization."); return; } m_streaming = streaming; } /*! \qmlproperty string QtAudioEngine1::AudioSample::name This property holds the name of AudioSample, must be unique among all samples and only defined once. */ QString QDeclarativeAudioSample::name() const { return m_name; } void QDeclarativeAudioSample::setName(const QString& name) { if (m_complete) { qWarning("AudioSample: name not changable after initialization."); return; } m_name = name; } void QDeclarativeAudioSample::init() { if (m_streaming) { //TODO } else { m_soundBuffer = qobject_cast(parent())->engine()->getStaticSoundBuffer(m_url); if (m_soundBuffer->isReady()) { emit loadedChanged(); } else { connect(m_soundBuffer, SIGNAL(ready()), this, SIGNAL(loadedChanged())); } if (m_preloaded) { m_soundBuffer->load(); } } } QSoundBuffer* QDeclarativeAudioSample::soundBuffer() const { return m_soundBuffer; } /*! \qmlproperty bool QtAudioEngine1::AudioSample::loaded This property holds the load status of the audio sample. */ /*! \qmlsignal QtAudioEngine1::AudioSample::onLoadedChanged() This handler is called when \l loaded is changed */