/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QDECLARATIVESOUND_P_H #define QDECLARATIVESOUND_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include "qdeclarative_playvariation_p.h" QT_BEGIN_NAMESPACE class QDeclarativeAudioCategory; class QDeclarativeAttenuationModel; class QDeclarativeSoundInstance; class QDeclarativeAudioEngine; class QDeclarativeSoundCone : public QObject { Q_OBJECT Q_PROPERTY(qreal innerAngle READ innerAngle WRITE setInnerAngle) Q_PROPERTY(qreal outerAngle READ outerAngle WRITE setOuterAngle) Q_PROPERTY(qreal outerGain READ outerGain WRITE setOuterGain) public: QDeclarativeSoundCone(QObject *parent = 0); //by degree qreal innerAngle() const; void setInnerAngle(qreal innerAngle); //by degree qreal outerAngle() const; void setOuterAngle(qreal outerAngle); qreal outerGain() const; void setOuterGain(qreal outerGain); void setEngine(QDeclarativeAudioEngine *engine); private: Q_DISABLE_COPY(QDeclarativeSoundCone) qreal m_innerAngle; qreal m_outerAngle; qreal m_outerGain; QDeclarativeAudioEngine *m_engine; }; class QDeclarativeSound : public QObject { friend class QDeclarativeSoundCone; Q_OBJECT Q_PROPERTY(QString name READ name WRITE setName) Q_PROPERTY(PlayType playType READ playType WRITE setPlayType) Q_PROPERTY(QString category READ category WRITE setCategory) Q_PROPERTY(QDeclarativeSoundCone* cone READ cone CONSTANT) Q_PROPERTY(QString attenuationModel READ attenuationModel WRITE setAttenuationModel) Q_PROPERTY(QQmlListProperty playVariationlist READ playVariationlist CONSTANT) Q_CLASSINFO("DefaultProperty", "playVariationlist") Q_ENUMS(PlayType) public: enum PlayType { Random, Sequential }; QDeclarativeSound(QObject *parent = 0); ~QDeclarativeSound(); PlayType playType() const; void setPlayType(PlayType playType); QString category() const; void setCategory(const QString& category); QString name() const; void setName(const QString& name); QString attenuationModel() const; void setAttenuationModel(const QString &attenuationModel); QDeclarativeAudioEngine *engine() const; void setEngine(QDeclarativeAudioEngine *); QDeclarativeSoundCone* cone() const; QDeclarativeAttenuationModel* attenuationModelObject() const; void setAttenuationModelObject(QDeclarativeAttenuationModel *attenuationModelObject); QDeclarativeAudioCategory* categoryObject() const; void setCategoryObject(QDeclarativeAudioCategory *categoryObject); int genVariationIndex(int oldVariationIndex); QDeclarativePlayVariation* getVariation(int index); //This is used for tracking new PlayVariation declared inside Sound QQmlListProperty playVariationlist(); QList& playlist(); Q_INVOKABLE Q_REVISION(1) void addPlayVariation(QDeclarativePlayVariation*); public Q_SLOTS: void play(); void play(qreal gain); void play(qreal gain, qreal pitch); void play(const QVector3D& position); void play(const QVector3D& position, const QVector3D& velocity); void play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction); void play(const QVector3D& position, qreal gain); void play(const QVector3D& position, const QVector3D& velocity, qreal gain); void play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain); void play(const QVector3D& position, qreal gain, qreal pitch); void play(const QVector3D& position, const QVector3D& velocity, qreal gain, qreal pitch); void play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain, qreal pitch); QDeclarativeSoundInstance* newInstance(); private: Q_DISABLE_COPY(QDeclarativeSound) QDeclarativeSoundInstance* newInstance(bool managed); static void appendFunction(QQmlListProperty *property, QDeclarativePlayVariation *value); PlayType m_playType; QString m_name; QString m_category; QString m_attenuationModel; QList m_playlist; QDeclarativeSoundCone *m_cone; QDeclarativeAttenuationModel *m_attenuationModelObject; QDeclarativeAudioCategory *m_categoryObject; QDeclarativeAudioEngine *m_engine; }; QT_END_NAMESPACE #endif