/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QDECLARATIVE_SOUNDINSTANCE_P_H #define QDECLARATIVE_SOUNDINSTANCE_P_H #include #include #include "qsoundinstance_p.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QDeclarativeSound; class QAudioEngine; class QDeclarativeAudioEngine; class QDeclarativeSoundInstance : public QObject { Q_OBJECT Q_PROPERTY(QDeclarativeAudioEngine* engine READ engine WRITE setEngine) Q_PROPERTY(QString sound READ sound WRITE setSound NOTIFY soundChanged) Q_PROPERTY(State state READ state NOTIFY stateChanged) Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged) Q_PROPERTY(QVector3D velocity READ velocity WRITE setVelocity NOTIFY velocityChanged) Q_PROPERTY(qreal gain READ gain WRITE setGain NOTIFY gainChanged) Q_PROPERTY(qreal pitch READ pitch WRITE setPitch NOTIFY pitchChanged) Q_ENUMS(State) public: enum State { StopppedState = QSoundInstance::StopppedState, PlayingState = QSoundInstance::PlayingState, PausedState = QSoundInstance::PausedState }; QDeclarativeSoundInstance(QObject *parent = 0); ~QDeclarativeSoundInstance(); QDeclarativeAudioEngine* engine() const; void setEngine(QDeclarativeAudioEngine *engine); QString sound() const; void setSound(const QString& sound); State state() const; QVector3D position() const; void setPosition(const QVector3D& position); QVector3D direction() const; void setDirection(const QVector3D& direction); QVector3D velocity() const; void setVelocity(const QVector3D& velocity); qreal gain() const; void setGain(qreal gain); qreal pitch() const; void setPitch(qreal pitch); void setConeInnerAngle(qreal innerAngle); void setConeOuterAngle(qreal outerAngle); void setConeOuterGain(qreal outerGain); Q_SIGNALS: void stateChanged(); void positionChanged(); void directionChanged(); void velocityChanged(); void gainChanged(); void pitchChanged(); void soundChanged(); public Q_SLOTS: void play(); void stop(); void pause(); void updatePosition(qreal deltaTime); private Q_SLOTS: void handleStateChanged(); private: Q_DISABLE_COPY(QDeclarativeSoundInstance); QString m_sound; QVector3D m_position; QVector3D m_direction; QVector3D m_velocity; qreal m_gain; qreal m_pitch; State m_requestState; qreal m_coneInnerAngle; qreal m_coneOuterAngle; qreal m_coneOuterGain; void dropInstance(); QSoundInstance *m_instance; QDeclarativeAudioEngine *m_engine; private Q_SLOTS: void engineComplete(); }; QT_END_NAMESPACE QT_END_HEADER #endif