/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUNDINSTANCE_P_H #define QSOUNDINSTANCE_P_H #include #include #include "qsoundsource_p.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QDeclarativeSound; class QDeclarativeAudioEngine; class QSoundInstance : public QObject { Q_OBJECT public: explicit QSoundInstance(QObject *parent); ~QSoundInstance(); void play(); enum State { StopppedState = QSoundSource::StoppedState, PlayingState = QSoundSource::PlayingState, PausedState = QSoundSource::PausedState }; State state() const; void setPosition(const QVector3D& position); void setDirection(const QVector3D& direction); void setVelocity(const QVector3D& velocity); //this gain and pitch is used for dynamic user control during execution void setGain(qreal gain); void setPitch(qreal pitch); void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain); //this varPitch and varGain is calculated from config in PlayVariation void updateVariationParameters(qreal varPitch, qreal varGain, bool looping); void bindSoundDescription(QDeclarativeSound *sound); void update3DVolume(const QVector3D& listenerPosition); bool attenuationEnabled() const; Q_SIGNALS: void stateChanged(QSoundInstance::State state); public Q_SLOTS: void pause(); void stop(); private Q_SLOTS: void resume(); void bufferReady(); void categoryVolumeChanged(); void handleSourceStateChanged(QSoundSource::State); private: void setState(State state); void prepareNewVariation(); void detach(); qreal categoryVolume() const; void updatePitch(); void updateGain(); void updateConeOuterGain(); void sourcePlay(); void sourcePause(); void sourceStop(); QSoundSource *m_soundSource; QSoundBuffer *m_bindBuffer; QDeclarativeSound *m_sound; int m_variationIndex; bool m_isReady; //true if the sound source is already bound to some sound buffer qreal m_gain; qreal m_attenuationGain; qreal m_varGain; qreal m_pitch; qreal m_varPitch; State m_state; qreal m_coneOuterGain; QDeclarativeAudioEngine *m_engine; }; QT_END_NAMESPACE QT_END_HEADER #endif // QSOUNDINSTANCE_P_H