/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUNDINSTANCE_P_H #define QSOUNDINSTANCE_P_H #include #include #include "qsoundsource_p.h" QT_BEGIN_NAMESPACE class QDeclarativeSound; class QDeclarativeAudioEngine; class QSoundInstance : public QObject { Q_OBJECT public: explicit QSoundInstance(QObject *parent); ~QSoundInstance(); void play(); enum State { StoppedState = QSoundSource::StoppedState, PlayingState = QSoundSource::PlayingState, PausedState = QSoundSource::PausedState }; State state() const; void setPosition(const QVector3D& position); void setDirection(const QVector3D& direction); void setVelocity(const QVector3D& velocity); //this gain and pitch is used for dynamic user control during execution void setGain(qreal gain); void setPitch(qreal pitch); void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain); //this varPitch and varGain is calculated from config in PlayVariation void updateVariationParameters(qreal varPitch, qreal varGain, bool looping); void bindSoundDescription(QDeclarativeSound *sound); void update3DVolume(const QVector3D& listenerPosition); bool attenuationEnabled() const; Q_SIGNALS: void stateChanged(QSoundInstance::State state); public Q_SLOTS: void pause(); void stop(); private Q_SLOTS: void resume(); void bufferReady(); void categoryVolumeChanged(); void handleSourceStateChanged(QSoundSource::State); private: void setState(State state); void prepareNewVariation(); void detach(); qreal categoryVolume() const; void updatePitch(); void updateGain(); void updateConeOuterGain(); void sourcePlay(); void sourcePause(); void sourceStop(); QSoundSource *m_soundSource; QSoundBuffer *m_bindBuffer; QDeclarativeSound *m_sound; int m_variationIndex; bool m_isReady; //true if the sound source is already bound to some sound buffer qreal m_gain; qreal m_attenuationGain; qreal m_varGain; qreal m_pitch; qreal m_varPitch; State m_state; qreal m_coneOuterGain; QDeclarativeAudioEngine *m_engine; }; QT_END_NAMESPACE #endif // QSOUNDINSTANCE_P_H