/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUNDSOURCE_P_H #define QSOUNDSOURCE_P_H #include #include QT_BEGIN_NAMESPACE class QSoundBuffer; class QSoundSource : public QObject { Q_OBJECT public: enum State { StoppedState, PlayingState, PausedState }; virtual void play() = 0; virtual void pause() = 0; virtual void stop() = 0; virtual QSoundSource::State state() const = 0; virtual void setLooping(bool looping) = 0; virtual void setDirection(const QVector3D& direction) = 0; virtual void setPosition(const QVector3D& position) = 0; virtual void setVelocity(const QVector3D& velocity) = 0; virtual QVector3D velocity() const = 0; virtual QVector3D position() const = 0; virtual QVector3D direction() const = 0; virtual void setGain(qreal gain) = 0; virtual void setPitch(qreal pitch) = 0; virtual void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain) = 0; virtual void bindBuffer(QSoundBuffer*) = 0; virtual void unbindBuffer() = 0; Q_SIGNALS: void stateChanged(QSoundSource::State newState); protected: QSoundSource(QObject *parent); }; QT_END_NAMESPACE #endif