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These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdeclarativemultimediaglobal_p.h" #include #include QT_BEGIN_NAMESPACE /*! \qmltype QtMultimedia \inqmlmodule QtMultimedia \ingroup multimedia_qml \since QtMultimedia 5.4 \brief Provides a global object with useful functions from Qt Multimedia. The \c QtMultimedia object is a global object with utility functions and properties. It is not instantiable; to use it, call the members of the global \c QtMultimedia object directly. For example: \qml import QtQuick 2.0 import QtMultimedia 5.4 Camera { deviceId: QtMultimedia.defaultCamera.deviceId } \endqml */ /*! \qmlproperty object QtMultimedia::QtMultimedia::defaultCamera \readonly The \c defaultCamera object provides information about the default camera on the system. Its properties are \c deviceId, \c displayName, \c position and \c orientation. See \l{QtMultimedia::QtMultimedia::availableCameras}{availableCameras} for a description of each of them. If there is no default camera, \c defaultCamera.deviceId will contain an empty string. \note This property is static; it is not updated if the system's default camera changes after the application started. */ /*! \qmlproperty list QtMultimedia::QtMultimedia::availableCameras \readonly This property provides information about the cameras available on the system. Each object in the list has the following properties: \table \row \li \c deviceId \li This read-only property holds the unique identifier of the camera. You can choose which device to use with a \l Camera object by setting its \l{Camera::deviceId}{deviceId} property to this value. \row \li \c displayName \li This read-only property holds the human-readable name of the camera. You can use this property to display the name of the camera in a user interface. \row \li \c position \li This read-only property holds the physical position of the camera on the hardware system. Please see \l{Camera::position}{Camera.position} for more information. \row \li \c orientation \li This read-only property holds the physical orientation of the camera sensor. Please see \l{Camera::orientation}{Camera.orientation} for more information. \endtable \note This property is static; it is not updated when cameras are added or removed from the system, like USB cameras on a desktop platform. The following example shows how to display a list of available cameras. The user can change the active camera by selecting one of the items in the list. \qml import QtQuick 2.0 import QtMultimedia 5.4 Item { Camera { id: camera } VideoOutput { anchors.fill: parent source: camera } ListView { anchors.fill: parent model: QtMultimedia.availableCameras delegate: Text { text: modelData.displayName MouseArea { anchors.fill: parent onClicked: camera.deviceId = modelData.deviceId } } } } \endqml */ static QJSValue cameraInfoToJSValue(QJSEngine *jsEngine, const QCameraInfo &camera) { QJSValue o = jsEngine->newObject(); o.setProperty(QStringLiteral("deviceId"), camera.deviceName()); o.setProperty(QStringLiteral("displayName"), camera.description()); o.setProperty(QStringLiteral("position"), int(camera.position())); o.setProperty(QStringLiteral("orientation"), camera.orientation()); return o; } QDeclarativeMultimediaGlobal::QDeclarativeMultimediaGlobal(QJSEngine *engine, QObject *parent) : QObject(parent) , m_engine(engine) { } QJSValue QDeclarativeMultimediaGlobal::defaultCamera() const { return cameraInfoToJSValue(m_engine, QCameraInfo::defaultCamera()); } QJSValue QDeclarativeMultimediaGlobal::availableCameras() const { QList cameras = QCameraInfo::availableCameras(); QJSValue availableCameras = m_engine->newArray(cameras.count()); for (int i = 0; i < cameras.count(); ++i) availableCameras.setProperty(i, cameraInfoToJSValue(m_engine, cameras.at(i))); return availableCameras; } QT_END_NAMESPACE