/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include /*! \class QAudioInput \brief The QAudioOutput class represents an input channel for audio. \inmodule QtMultimedia \ingroup multimedia \ingroup multimedia_audio QAudioOutput represents an output channel that can be used together QMediaCaptureSession. It allows selecting the physical input device to be used, muting the channel or changing its volume. */ /*! \property QAudioInput::volume \brief the current volume. The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume). Values outside this range will be clamped. By default the volume is \c 1. UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control. See QAudio::convertVolume() for more details. */ /*! \property QAudioInput::muted \brief the muted state of the current media. The value will be true if the input is muted; otherwise false. */ /*! \property QAudioInput::device \brief the audio device connected to this input. The device property represents the audio device connected to this input. A default constructed QAudioInput object will be connected to the systems default audio input at construction time. This property can be used to select any other output device listed by QMediaDevices::audioInputs(). */ QAudioInput::QAudioInput(QObject *parent) : QAudioInput(QMediaDevices::defaultAudioInput(), parent) {} QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent) : QObject(parent), d(QPlatformMediaIntegration::instance()->createAudioInput(this)) { d->device = device; if (!d->device.isNull() && d->device.mode() != QAudio::AudioInput) d->device = QMediaDevices::defaultAudioInput(); d->setAudioDevice(d->device); } QAudioInput::~QAudioInput() { delete d; } QAudioDevice QAudioInput::device() const { return d->device; } void QAudioInput::setDevice(const QAudioDevice &device) { if (device.mode() != QAudio::AudioInput) return; d->device = device; d->setAudioDevice(device); emit deviceChanged(); } float QAudioInput::volume() const { return d->volume; } void QAudioInput::setVolume(float volume) { if (d->volume == volume) return; d->volume = volume; d->setVolume(volume); emit volumeChanged(volume); } bool QAudioInput::isMuted() const { return d->muted; } void QAudioInput::setMuted(bool muted) { if (d->muted == muted) return; d->muted = muted; d->setMuted(muted); emit mutedChanged(muted); } #include "moc_qaudioinput.cpp"