/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsamplecache_p.h" #include "qwavedecoder_p.h" #include #include #include #include //#define QT_SAMPLECACHE_DEBUG QT_BEGIN_NAMESPACE /*! \class QSampleCache \internal When you want to get a sound sample data, you need to request the QSample reference from QSampleCache. \code QSample *m_sample; // class member. private Q_SLOTS: void decoderError(); void sampleReady(); \endcode \code Q_GLOBAL_STATIC(QSampleCache, sampleCache) //declare a singleton manager \endcode \code m_sample = sampleCache()->requestSample(url); switch(m_sample->state()) { case QSample::Ready: sampleReady(); break; case QSample::Error: decoderError(); break; default: connect(m_sample, SIGNAL(error()), this, SLOT(decoderError())); connect(m_sample, SIGNAL(ready()), this, SLOT(sampleReady())); break; } \endcode When you no longer need the sound sample data, you need to release it: \code if (m_sample) { m_sample->release(); m_sample = 0; } \endcode */ QSampleCache::QSampleCache(QObject *parent) : QObject(parent) , m_networkAccessManager(0) , m_mutex(QMutex::Recursive) , m_capacity(0) , m_usage(0) , m_loadingRefCount(0) { m_loadingThread.setObjectName(QLatin1String("QSampleCache::LoadingThread")); connect(&m_loadingThread, SIGNAL(finished()), this, SIGNAL(isLoadingChanged())); connect(&m_loadingThread, SIGNAL(started()), this, SIGNAL(isLoadingChanged())); } QNetworkAccessManager& QSampleCache::networkAccessManager() { if (!m_networkAccessManager) m_networkAccessManager = new QNetworkAccessManager(); return *m_networkAccessManager; } QSampleCache::~QSampleCache() { QMutexLocker m(&m_mutex); m_loadingThread.quit(); m_loadingThread.wait(); // Killing the loading thread means that no samples can be // deleted using deleteLater. And some samples that had deleteLater // already called won't have been processed (m_staleSamples) for (auto it = m_samples.cbegin(), end = m_samples.cend(); it != end; ++it) delete it.value(); const auto copyStaleSamples = m_staleSamples; //deleting a sample does affect the m_staleSamples list, but we create a copy for (QSample* sample : copyStaleSamples) delete sample; m_networkAccessManager->deleteLater(); } void QSampleCache::loadingRelease() { QMutexLocker locker(&m_loadingMutex); m_loadingRefCount--; if (m_loadingRefCount == 0) { if (m_loadingThread.isRunning()) m_loadingThread.exit(); } } bool QSampleCache::isLoading() const { return m_loadingThread.isRunning(); } bool QSampleCache::isCached(const QUrl &url) const { QMutexLocker locker(&m_mutex); return m_samples.contains(url); } QSample* QSampleCache::requestSample(const QUrl& url) { //lock and add first to make sure live loadingThread will not be killed during this function call m_loadingMutex.lock(); m_loadingRefCount++; m_loadingMutex.unlock(); if (!m_loadingThread.isRunning()) m_loadingThread.start(); #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "QSampleCache: request sample [" << url << "]"; #endif QMutexLocker locker(&m_mutex); QMap::iterator it = m_samples.find(url); QSample* sample; if (it == m_samples.end()) { sample = new QSample(url, this); m_samples.insert(url, sample); sample->moveToThread(&m_loadingThread); } else { sample = *it; } sample->addRef(); locker.unlock(); sample->loadIfNecessary(); return sample; } void QSampleCache::setCapacity(qint64 capacity) { QMutexLocker locker(&m_mutex); if (m_capacity == capacity) return; #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "QSampleCache: capacity changes from " << m_capacity << "to " << capacity; #endif if (m_capacity > 0 && capacity <= 0) { //memory management strategy changed for (QMap::iterator it = m_samples.begin(); it != m_samples.end();) { QSample* sample = *it; if (sample->m_ref == 0) { unloadSample(sample); it = m_samples.erase(it); } else { ++it; } } } m_capacity = capacity; refresh(0); } // Called locked void QSampleCache::unloadSample(QSample *sample) { m_usage -= sample->m_soundData.size(); m_staleSamples.insert(sample); sample->deleteLater(); } // Called in both threads void QSampleCache::refresh(qint64 usageChange) { QMutexLocker locker(&m_mutex); m_usage += usageChange; if (m_capacity <= 0 || m_usage <= m_capacity) return; #ifdef QT_SAMPLECACHE_DEBUG qint64 recoveredSize = 0; #endif //free unused samples to keep usage under capacity limit. for (QMap::iterator it = m_samples.begin(); it != m_samples.end();) { QSample* sample = *it; if (sample->m_ref > 0) { ++it; continue; } #ifdef QT_SAMPLECACHE_DEBUG recoveredSize += sample->m_soundData.size(); #endif unloadSample(sample); it = m_samples.erase(it); if (m_usage <= m_capacity) return; } #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "QSampleCache: refresh(" << usageChange << ") recovered size =" << recoveredSize << "new usage =" << m_usage; #endif if (m_usage > m_capacity) qWarning() << "QSampleCache: usage[" << m_usage << " out of limit[" << m_capacity << "]"; } // Called in both threads void QSampleCache::removeUnreferencedSample(QSample *sample) { QMutexLocker m(&m_mutex); m_staleSamples.remove(sample); } // Called in loader thread (since this lives in that thread) // Also called from application thread after loader thread dies. QSample::~QSample() { // Remove ourselves from our parent m_parent->removeUnreferencedSample(this); QMutexLocker locker(&m_mutex); #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "~QSample" << this << ": deleted [" << m_url << "]" << QThread::currentThread(); #endif cleanup(); } // Called in application thread void QSample::loadIfNecessary() { QMutexLocker locker(&m_mutex); if (m_state == QSample::Error || m_state == QSample::Creating) { m_state = QSample::Loading; QMetaObject::invokeMethod(this, "load", Qt::QueuedConnection); } else { qobject_cast(m_parent)->loadingRelease(); } } // Called in both threads bool QSampleCache::notifyUnreferencedSample(QSample* sample) { QMutexLocker locker(&m_mutex); if (m_capacity > 0) return false; m_samples.remove(sample->m_url); unloadSample(sample); return true; } // Called in application threadd void QSample::release() { QMutexLocker locker(&m_mutex); #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "Sample:: release" << this << QThread::currentThread() << m_ref; #endif m_ref--; if (m_ref == 0) m_parent->notifyUnreferencedSample(this); } // Called in dtor and when stream is loaded // must be called locked. void QSample::cleanup() { if (m_waveDecoder) m_waveDecoder->deleteLater(); if (m_stream) m_stream->deleteLater(); m_waveDecoder = 0; m_stream = 0; } // Called in application thread void QSample::addRef() { m_ref++; } // Called in loading thread void QSample::readSample() { Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread")); QMutexLocker m(&m_mutex); #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "QSample: readSample"; #endif qint64 read = m_waveDecoder->read(m_soundData.data() + m_sampleReadLength, qMin(m_waveDecoder->bytesAvailable(), qint64(m_waveDecoder->size() - m_sampleReadLength))); if (read > 0) m_sampleReadLength += read; if (m_sampleReadLength < m_waveDecoder->size()) return; Q_ASSERT(m_sampleReadLength == qint64(m_soundData.size())); onReady(); } // Called in loading thread void QSample::decoderReady() { Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread")); QMutexLocker m(&m_mutex); #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "QSample: decoder ready"; #endif m_parent->refresh(m_waveDecoder->size()); m_soundData.resize(m_waveDecoder->size()); m_sampleReadLength = 0; qint64 read = m_waveDecoder->read(m_soundData.data(), m_waveDecoder->size()); if (read > 0) m_sampleReadLength += read; if (m_sampleReadLength >= m_waveDecoder->size()) onReady(); } // Called in all threads QSample::State QSample::state() const { QMutexLocker m(&m_mutex); return m_state; } // Called in loading thread // Essentially a second ctor, doesn't need locks (?) void QSample::load() { Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread")); #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "QSample: load [" << m_url << "]"; #endif m_stream = m_parent->networkAccessManager().get(QNetworkRequest(m_url)); connect(m_stream, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(decoderError())); m_waveDecoder = new QWaveDecoder(m_stream); connect(m_waveDecoder, SIGNAL(formatKnown()), SLOT(decoderReady())); connect(m_waveDecoder, SIGNAL(parsingError()), SLOT(decoderError())); connect(m_waveDecoder, SIGNAL(readyRead()), SLOT(readSample())); } // Called in loading thread void QSample::decoderError() { Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread")); QMutexLocker m(&m_mutex); #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "QSample: decoder error"; #endif cleanup(); m_state = QSample::Error; qobject_cast(m_parent)->loadingRelease(); emit error(); } // Called in loading thread from decoder when sample is done. Locked already. void QSample::onReady() { Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread")); #ifdef QT_SAMPLECACHE_DEBUG qDebug() << "QSample: load ready"; #endif m_audioFormat = m_waveDecoder->audioFormat(); cleanup(); m_state = QSample::Ready; qobject_cast(m_parent)->loadingRelease(); emit ready(); } // Called in application thread, then moved to loader thread QSample::QSample(const QUrl& url, QSampleCache *parent) : m_parent(parent) , m_stream(0) , m_waveDecoder(0) , m_url(url) , m_sampleReadLength(0) , m_state(Creating) , m_ref(0) { } QT_END_NAMESPACE #include "moc_qsamplecache_p.cpp"