/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUNDEFFECT_PULSE_H #define QSOUNDEFFECT_PULSE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsoundeffect.h" #include #include #include #include #include "qsamplecache_p.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Multimedia) class QSoundEffectRef; class QSoundEffectPrivate : public QObject { Q_OBJECT public: explicit QSoundEffectPrivate(QObject* parent); ~QSoundEffectPrivate(); static QStringList supportedMimeTypes(); QUrl source() const; void setSource(const QUrl &url); int loopCount() const; int loopsRemaining() const; void setLoopCount(int loopCount); int volume() const; void setVolume(int volume); bool isMuted() const; void setMuted(bool muted); bool isLoaded() const; bool isPlaying() const; QSoundEffect::Status status() const; void release(); public Q_SLOTS: void play(); void stop(); Q_SIGNALS: void loopsRemainingChanged(); void volumeChanged(); void mutedChanged(); void loadedChanged(); void playingChanged(); void statusChanged(); private Q_SLOTS: void decoderError(); void sampleReady(); void uploadSample(); void contextReady(); void underRun(); void prepare(); void streamReady(); void emptyComplete(); void updateVolume(); void updateMuted(); private: void playSample(); void emptyStream(); void createPulseStream(); void unloadPulseStream(); void setPlaying(bool playing); void setStatus(QSoundEffect::Status status); void setLoopsRemaining(int loopsRemaining); static void stream_write_callback(pa_stream *s, size_t length, void *userdata); static void stream_state_callback(pa_stream *s, void *userdata); static void stream_underrun_callback(pa_stream *s, void *userdata); static void stream_cork_callback(pa_stream *s, int success, void *userdata); static void stream_flush_callback(pa_stream *s, int success, void *userdata); static void stream_write_done_callback(void *p); static void stream_adjust_prebuffer_callback(pa_stream *s, int success, void *userdata); static void stream_reset_buffer_callback(pa_stream *s, int success, void *userdata); static void setvolume_callback(pa_context *c, int success, void *userdata); static void setmuted_callback(pa_context *c, int success, void *userdata); pa_stream *m_pulseStream; int m_sinkInputId; pa_sample_spec m_pulseSpec; int m_pulseBufferSize; bool m_emptying; bool m_sampleReady; bool m_playing; QSoundEffect::Status m_status; bool m_muted; bool m_playQueued; bool m_stopping; int m_volume; int m_loopCount; int m_runningCount; QUrl m_source; QByteArray m_name; QSample *m_sample; int m_position; QSoundEffectRef *m_ref; }; QT_END_NAMESPACE QT_END_HEADER #endif // QSOUNDEFFECT_PULSE_H