/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSOUNDEFFECT_QAUDIO_H #define QSOUNDEFFECT_QAUDIO_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include "qaudiooutput.h" #include "qsamplecache_p.h" #include "qsoundeffect.h" QT_BEGIN_NAMESPACE class QSoundEffectPrivate; class PrivateSoundSource : public QIODevice { friend class QSoundEffectPrivate; Q_OBJECT public: PrivateSoundSource(QSoundEffectPrivate *s, const QAudioDeviceInfo &audioDevice = QAudioDeviceInfo()); ~PrivateSoundSource() {} qint64 readData(char *data, qint64 len) override; qint64 writeData(const char *data, qint64 len) override; private Q_SLOTS: void sampleReady(); void decoderError(); void stateChanged(QAudio::State); private: QUrl m_url; int m_loopCount = 1; int m_runningCount = 0; bool m_playing = false; QSoundEffect::Status m_status = QSoundEffect::Null; QAudioOutput *m_audioOutput = nullptr; QSample *m_sample = nullptr; bool m_muted = false; qreal m_volume = 1.0; bool m_sampleReady = false; qint64 m_offset = 0; QString m_category; QAudioDeviceInfo m_audioDevice; QSoundEffectPrivate *soundeffect = nullptr; }; class QSoundEffectPrivate : public QObject { friend class PrivateSoundSource; Q_OBJECT public: explicit QSoundEffectPrivate(QObject *parent); explicit QSoundEffectPrivate(const QAudioDeviceInfo &audioDevice, QObject *parent); ~QSoundEffectPrivate(); static QStringList supportedMimeTypes(); QUrl source() const; void setSource(const QUrl &url); int loopCount() const; int loopsRemaining() const; void setLoopCount(int loopCount); qreal volume() const; void setVolume(qreal volume); bool isMuted() const; void setMuted(bool muted); bool isLoaded() const; bool isPlaying() const; QSoundEffect::Status status() const; void release(); QString category() const; void setCategory(const QString &); public Q_SLOTS: void play(); void stop(); Q_SIGNALS: void loopsRemainingChanged(); void volumeChanged(); void mutedChanged(); void loadedChanged(); void playingChanged(); void statusChanged(); void categoryChanged(); private: void setStatus(QSoundEffect::Status status); void setPlaying(bool playing); void setLoopsRemaining(int loopsRemaining); PrivateSoundSource *d = nullptr; }; QT_END_NAMESPACE #endif // QSOUNDEFFECT_QAUDIO_H