// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include #include #include QT_BEGIN_NAMESPACE #define LOG100 4.60517018599 /*! \namespace QtAudio \ingroup multimedia-namespaces \brief The QtAudio namespace contains enums used by the audio classes. \inmodule QtMultimedia \ingroup multimedia \ingroup multimedia_audio */ /*! \enum QtAudio::Error \value NoError No errors have occurred \value OpenError An error occurred opening the audio device \value IOError An error occurred during read/write of audio device \value UnderrunError Audio data is not being fed to the audio device at a fast enough rate \value FatalError A non-recoverable error has occurred, the audio device is not usable at this time. */ /*! \enum QtAudio::State \value ActiveState Audio data is being processed, this state is set after start() is called and while audio data is available to be processed. \value SuspendedState The audio stream is in a suspended state. Entered after suspend() is called or when another stream takes control of the audio device. In the later case, a call to resume will return control of the audio device to this stream. This should usually only be done upon user request. \value StoppedState The audio device is closed, and is not processing any audio data \value IdleState The QIODevice passed in has no data and audio system's buffer is empty, this state is set after start() is called and while no audio data is available to be processed. */ /*! \enum QtAudio::VolumeScale This enum defines the different audio volume scales. \value LinearVolumeScale Linear scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is full volume. All Qt Multimedia classes that have an audio volume use a linear scale. \value CubicVolumeScale Cubic scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is full volume. \value LogarithmicVolumeScale Logarithmic Scale. \c 0.0 (0%) is silence and \c 1.0 (100%) is full volume. UI volume controls should usually use a logarithmic scale. \value DecibelVolumeScale Decibel (dB, amplitude) logarithmic scale. \c -200 is silence and \c 0 is full volume. \sa QtAudio::convertVolume() */ #if defined(Q_QDOC) namespace QtAudio #else namespace QAudio #endif { /*! Converts an audio \a volume \a from a volume scale \a to another, and returns the result. Depending on the context, different scales are used to represent audio volume. All Qt Multimedia classes that have an audio volume use a linear scale, the reason is that the loudness of a speaker is controlled by modulating its voltage on a linear scale. The human ear on the other hand, perceives loudness in a logarithmic way. Using a logarithmic scale for volume controls is therefore appropriate in most applications. The decibel scale is logarithmic by nature and is commonly used to define sound levels, it is usually used for UI volume controls in professional audio applications. The cubic scale is a computationally cheap approximation of a logarithmic scale, it provides more control over lower volume levels. The following example shows how to convert the volume value from a slider control before passing it to a QMediaPlayer. As a result, the perceived increase in volume is the same when increasing the volume slider from 20 to 30 as it is from 50 to 60: \snippet multimedia-snippets/audio.cpp Volume conversion \sa VolumeScale, QAudioSink::setVolume(), QAudioSource::setVolume(), QSoundEffect::setVolume() */ float convertVolume(float volume, VolumeScale from, VolumeScale to) { switch (from) { case LinearVolumeScale: volume = qMax(float(0), volume); switch (to) { case LinearVolumeScale: return volume; case CubicVolumeScale: return qPow(volume, float(1 / 3.0)); case LogarithmicVolumeScale: return 1 - std::exp(-volume * LOG100); case DecibelVolumeScale: if (volume < 0.001) return float(-200); else return float(20.0) * std::log10(volume); } break; case CubicVolumeScale: volume = qMax(float(0), volume); switch (to) { case LinearVolumeScale: return volume * volume * volume; case CubicVolumeScale: return volume; case LogarithmicVolumeScale: return 1 - std::exp(-volume * volume * volume * LOG100); case DecibelVolumeScale: if (volume < 0.001) return float(-200); else return float(3.0 * 20.0) * std::log10(volume); } break; case LogarithmicVolumeScale: volume = qMax(float(0), volume); switch (to) { case LinearVolumeScale: if (volume > 0.99) return 1; else return -std::log(1 - volume) / LOG100; case CubicVolumeScale: if (volume > 0.99) return 1; else return qPow(-std::log(1 - volume) / LOG100, float(1 / 3.0)); case LogarithmicVolumeScale: return volume; case DecibelVolumeScale: if (volume < 0.001) return float(-200); else if (volume > 0.99) return 0; else return float(20.0) * std::log10(-std::log(1 - volume) / LOG100); } break; case DecibelVolumeScale: switch (to) { case LinearVolumeScale: return qPow(float(10.0), volume / float(20.0)); case CubicVolumeScale: return qPow(float(10.0), volume / float(3.0 * 20.0)); case LogarithmicVolumeScale: if (qFuzzyIsNull(volume)) return 1; else return 1 - std::exp(-qPow(float(10.0), volume / float(20.0)) * LOG100); case DecibelVolumeScale: return volume; } break; } return volume; } } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, QAudio::Error error) { QDebugStateSaver saver(dbg); dbg.nospace(); switch (error) { case QAudio::NoError: dbg << "NoError"; break; case QAudio::OpenError: dbg << "OpenError"; break; case QAudio::IOError: dbg << "IOError"; break; case QAudio::UnderrunError: dbg << "UnderrunError"; break; case QAudio::FatalError: dbg << "FatalError"; break; } return dbg; } QDebug operator<<(QDebug dbg, QAudio::State state) { QDebugStateSaver saver(dbg); dbg.nospace(); switch (state) { case QAudio::ActiveState: dbg << "ActiveState"; break; case QAudio::SuspendedState: dbg << "SuspendedState"; break; case QAudio::StoppedState: dbg << "StoppedState"; break; case QAudio::IdleState: dbg << "IdleState"; break; } return dbg; } QDebug operator<<(QDebug dbg, QAudio::VolumeScale scale) { QDebugStateSaver saver(dbg); dbg.nospace(); switch (scale) { case QAudio::LinearVolumeScale: dbg << "LinearVolumeScale"; break; case QAudio::CubicVolumeScale: dbg << "CubicVolumeScale"; break; case QAudio::LogarithmicVolumeScale: dbg << "LogarithmicVolumeScale"; break; case QAudio::DecibelVolumeScale: dbg << "DecibelVolumeScale"; break; } return dbg; } #endif QT_END_NAMESPACE