/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example declarative-camera \title QML Camera Example \ingroup camera_examples_qml \brief The Camera Example shows how to use the API to capture a still image or video. \image qml-camera.png This example demonstrates how to use the Qt Multimedia QML API to access camera functions. It shows how to change settings and to capture images. Most of the QML code supports the user interface for this application with the camera types being mostly found in \e {declarative-camera.qml} and \e {CaptureControls.qml}. In \e {declarative-camera.qml} the \l Camera is initialized with an id of \e {camera}, a photo preview is setup, states are implemented for image preview or capture and \l CaptureControls is initialized. The initial \e state is \e PhotoCapture. \l CameraCapture includes a handler, \e onImageCaptured, for the \l {imageCaptured} signal. The handler sets up the application to process the preview including a change in the user interface state. The \l PhotoPreview becomes visible with any key press being picked up by the handler in PhotoPreview and returning the state to \e PhotoCapture. \e CaptureControls, which is implemented in \e {CaptureControls.qml}, generates a column on the right hand side of the screen which includes control buttons for \e focus (not initially visible), \e {capture}, \e {flash modes}, \e {white balance}, \e {exposure compensation}, and if a preview is available a \e {preview} button. The last button exits from the application. When the Capture button is pressed the \e onClicked handler calls \l {Camera::captureImage()}{captureImage()} */