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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page videooverview.html \title Video Overview \brief Video playback \section1 Video Features Qt Multimedia offers both high and low level C++ classes for playing and manipulating video data, and QML types for playback and control. Some of these classes also overlap with both \l {Camera Overview}{camera} and \l {Audio Overview}{audio} classes, which can be useful. \section1 Video Implementation Details \target multimedia-playing-video \section2 Playing Video in C++ You can use the \l QMediaPlayer class to decode a video file, and display it using \l QVideoWidget, \l QGraphicsVideoItem, or a custom class. Here's an example of using QVideoWidget: \snippet multimedia-snippets/video.cpp Video widget And an example with QGraphicsVideoItem: \snippet multimedia-snippets/video.cpp Video graphics item \section2 Playing Video in QML You can use \l VideoOutput to render content that is provided by either a \l MediaPlayer or a \l Camera. The VideoOutput is a visual component that can be transformed or acted upon by shaders (as the \l {QML Video Shader Effects Example} shows), while all media decoding and playback control is handled by the \l MediaPlayer. Alternatively there is also a higher level \l Video type that acts as a single, visual element to play video and control playback. \section2 Working with Low Level Video Frames Qt Multimedia offers a number of low level classes to make handling video frames a bit easier. These classes are primarily used when writing code that processes video or camera frames (for example, detecting barcodes, or applying a fancy vignette effect), or needs to display video in a special way that is otherwise unsupported. The \l QVideoFrame class encapsulates a video frame and allows the contents to be mapped into system memory for manipulation or processing, while deriving a class from \l QAbstractVideoSurface allows you to receive these frames from \l QMediaPlayer and \l QCamera. \snippet multimedia-snippets/video.cpp Derived Surface and with an instance of this surface, \c myVideoSurface, you can set the surface as the \l {QMediaPlayer::setVideoOutput()}{video output} for QMediaPlayer. \snippet multimedia-snippets/video.cpp Setting surface in player Several of the built-in Qt classes offer this functionality as well, so if you decode video in your application, you can present it to classes that offer a \l QVideoRendererControl class, and in QML you can set a custom object for the source of a \l VideoOutput with either a writable \c videoSurface property (that the instance will set it's internal video surface to) or a readable \c mediaObject property with a QMediaObject derived class that implements the \l QVideoRendererControl interface. The following snippet shows a class that has a writable \c videoSurface property and receives frames through a public slot \c onNewVideoContentReceived(). These frames are then presented on the surface set in \c setVideoSurface(). \snippet multimedia-snippets/video.cpp Video producer \section2 Recording Video You can use the \l QMediaRecorder class in conjunction with other classes to record video to disk. Primarily this is used with the camera, so consult the \l {Camera Overview} for more information. \section2 Monitoring Video Frames You can use the \l QVideoProbe class to access video frames as they flow through different parts of a media pipeline when using other classes like \l QMediaPlayer, \l QMediaRecorder or \l QCamera. After creating the high level media class, you can set the source of the video probe to that instance. This can be useful for performing some video processing tasks (like barcode recognition, or object detection) while the video is rendered normally. You can not affect the video frames using this class, and they may arrive at a slightly different time than they are being rendered. Here's an example of installing a video probe while recording the camera: \snippet multimedia-snippets/media.cpp Video probe \section1 Examples There are both C++ and QML examples available. \section2 C++ Examples \annotatedlist video_examples \section2 QML Examples \annotatedlist video_examples_qml \section1 Reference Documentation \section2 C++ Classes \annotatedlist multimedia_video \section2 QML Types \annotatedlist multimedia_video_qml */