/**************************************************************************** ** ** Copyright (C) 2013 Research In Motion ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qvideooutputorientationhandler_p.h" #include #include QT_BEGIN_NAMESPACE QVideoOutputOrientationHandler::QVideoOutputOrientationHandler(QObject *parent) : QObject(parent) , m_currentOrientation(0) { QScreen *screen = QGuiApplication::primaryScreen(); // we want to be informed about all orientation changes screen->setOrientationUpdateMask(Qt::PortraitOrientation|Qt::LandscapeOrientation |Qt::InvertedPortraitOrientation|Qt::InvertedLandscapeOrientation); connect(screen, SIGNAL(orientationChanged(Qt::ScreenOrientation)), this, SLOT(screenOrientationChanged(Qt::ScreenOrientation))); screenOrientationChanged(screen->orientation()); } int QVideoOutputOrientationHandler::currentOrientation() const { return m_currentOrientation; } void QVideoOutputOrientationHandler::screenOrientationChanged(Qt::ScreenOrientation orientation) { const QScreen *screen = QGuiApplication::primaryScreen(); const int angle = (360 - screen->angleBetween(screen->nativeOrientation(), orientation)) % 360; if (angle == m_currentOrientation) return; m_currentOrientation = angle; emit orientationChanged(m_currentOrientation); } QT_END_NAMESPACE