// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QVIDEOTEXTUREHELPER_H #define QVIDEOTEXTUREHELPER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QVideoFrame; class QTextLayout; class QVideoFrameTextures; namespace QVideoTextureHelper { struct TextureDescription { static constexpr int maxPlanes = 3; struct SizeScale { int x; int y; }; using BytesRequired = int(*)(int stride, int height); inline int strideForWidth(int width) const { return (width*strideFactor + 15) & ~15; } inline int bytesForSize(QSize s) const { return bytesRequired(strideForWidth(s.width()), s.height()); } int widthForPlane(int width, int plane) const { if (plane > nplanes) return 0; return (width + sizeScale[plane].x - 1)/sizeScale[plane].x; } int heightForPlane(int height, int plane) const { if (plane > nplanes) return 0; return (height + sizeScale[plane].y - 1)/sizeScale[plane].y; } int nplanes; int strideFactor; BytesRequired bytesRequired; QRhiTexture::Format textureFormat[maxPlanes]; SizeScale sizeScale[maxPlanes]; }; Q_MULTIMEDIA_EXPORT const TextureDescription *textureDescription(QVideoFrameFormat::PixelFormat format); Q_MULTIMEDIA_EXPORT QString vertexShaderFileName(const QVideoFrameFormat &format); Q_MULTIMEDIA_EXPORT QString fragmentShaderFileName(const QVideoFrameFormat &format, QRhiSwapChain::Format surfaceFormat = QRhiSwapChain::SDR); Q_MULTIMEDIA_EXPORT void updateUniformData(QByteArray *dst, const QVideoFrameFormat &format, const QVideoFrame &frame, const QMatrix4x4 &transform, float opacity, float maxNits = 100); Q_MULTIMEDIA_EXPORT std::unique_ptr createTextures(QVideoFrame &frame, QRhi *rhi, QRhiResourceUpdateBatch *rub, std::unique_ptr &&oldTextures); struct UniformData { float transformMatrix[4][4]; float colorMatrix[4][4]; float opacity; float width; float masteringWhite; float maxLum; }; struct Q_MULTIMEDIA_EXPORT SubtitleLayout { QSize videoSize; QRectF bounds; QTextLayout layout; bool update(const QSize &frameSize, QString text); void draw(QPainter *painter, const QPointF &translate) const; QImage toImage() const; }; } QT_END_NAMESPACE #endif