// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QWINDOWSMEDIADEVICES_H #define QWINDOWSMEDIADEVICES_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include struct IAudioClient3; struct IMMDeviceEnumerator; QT_BEGIN_NAMESPACE class QWindowsEngine; class CMMNotificationClient; class QWindowsMediaDevices : public QPlatformMediaDevices { public: QWindowsMediaDevices(); virtual ~QWindowsMediaDevices(); QList audioInputs() const override; QList audioOutputs() const override; QPlatformAudioSource *createAudioSource(const QAudioDevice &deviceInfo, QObject *parent) override; QPlatformAudioSink *createAudioSink(const QAudioDevice &deviceInfo, QObject *parent) override; void prepareAudio() override; private: QComHelper m_comRuntime; QMFRuntimeInit m_wmfRuntime{ QWindowsMediaFoundation::instance() }; QList availableDevices(QAudioDevice::Mode mode) const; ComPtr m_deviceEnumerator; ComPtr m_notificationClient; // The "warm-up" audio client is required to run in the background in order to keep audio engine // ready for audio output immediately after creating any other subsequent audio client. ComPtr m_warmUpAudioClient; std::atomic_bool m_isAudioClientWarmedUp = false; friend CMMNotificationClient; }; QT_END_NAMESPACE #endif