/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QEGLIMAGETEXTURESURFACE_P_H #define QEGLIMAGETEXTURESURFACE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QGLContext; class QGLShaderProgram; class QPainterVideoSurface; class QEglImageTextureSurface : public QAbstractVideoSurface { Q_OBJECT public: explicit QEglImageTextureSurface(QObject *parent = 0); ~QEglImageTextureSurface(); QList supportedPixelFormats( QAbstractVideoBuffer::HandleType handleType = QAbstractVideoBuffer::NoHandle) const; bool start(const QVideoSurfaceFormat &format); void stop(); bool present(const QVideoFrame &frame); int brightness() const; void setBrightness(int brightness); int contrast() const; void setContrast(int contrast); int hue() const; void setHue(int hue); int saturation() const; void setSaturation(int saturation); bool isReady() const; void setReady(bool ready); void paint(QPainter *painter, const QRectF &target, const QRectF &source = QRectF(0, 0, 1, 1)); const QGLContext *glContext() const; void setGLContext(QGLContext *context); bool isOverlayEnabled() const; void setOverlayEnabled(bool enabled); QRect displayRect() const; void setDisplayRect(const QRect &rect); public Q_SLOTS: void viewportDestroyed(); Q_SIGNALS: void frameChanged(); private: QGLContext *m_context; QGLShaderProgram *m_program; QVideoFrame m_frame; QVideoFrame::PixelFormat m_pixelFormat; QVideoSurfaceFormat::Direction m_scanLineDirection; QSize m_frameSize; QRect m_sourceRect; bool m_ready; QRect m_viewport; QRect m_displayRect; QColor m_colorKey; QPainterVideoSurface *m_fallbackSurface; bool m_fallbackSurfaceActive; }; QT_END_NAMESPACE #endif