/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QANDROIDVIDEOOUTPUT_H #define QANDROIDVIDEOOUTPUT_H #include #include #include QT_BEGIN_NAMESPACE class AndroidSurfaceTexture; class AndroidSurfaceHolder; class QOpenGLFramebufferObject; class QOpenGLShaderProgram; class QAbstractVideoSurface; class QAndroidVideoOutput : public QObject { Q_OBJECT public: virtual ~QAndroidVideoOutput() { } virtual AndroidSurfaceTexture *surfaceTexture() { return 0; } virtual AndroidSurfaceHolder *surfaceHolder() { return 0; } virtual bool isReady() { return true; } virtual void setVideoSize(const QSize &) { } virtual void stop() { } virtual void reset() { } Q_SIGNALS: void readyChanged(bool); protected: QAndroidVideoOutput(QObject *parent) : QObject(parent) { } }; class OpenGLResourcesDeleter : public QObject { Q_OBJECT public: void deleteTexture(quint32 id) { QMetaObject::invokeMethod(this, "deleteTextureHelper", Qt::AutoConnection, Q_ARG(quint32, id)); } void deleteFbo(QOpenGLFramebufferObject *fbo) { QMetaObject::invokeMethod(this, "deleteFboHelper", Qt::AutoConnection, Q_ARG(void *, fbo)); } void deleteShaderProgram(QOpenGLShaderProgram *prog) { QMetaObject::invokeMethod(this, "deleteShaderProgramHelper", Qt::AutoConnection, Q_ARG(void *, prog)); } private: Q_INVOKABLE void deleteTextureHelper(quint32 id); Q_INVOKABLE void deleteFboHelper(void *fbo); Q_INVOKABLE void deleteShaderProgramHelper(void *prog); }; class QAndroidTextureVideoOutput : public QAndroidVideoOutput { Q_OBJECT public: explicit QAndroidTextureVideoOutput(QObject *parent = 0); ~QAndroidTextureVideoOutput() Q_DECL_OVERRIDE; QAbstractVideoSurface *surface() const; void setSurface(QAbstractVideoSurface *surface); AndroidSurfaceTexture *surfaceTexture() Q_DECL_OVERRIDE; bool isReady() Q_DECL_OVERRIDE; void setVideoSize(const QSize &) Q_DECL_OVERRIDE; void stop() Q_DECL_OVERRIDE; void reset() Q_DECL_OVERRIDE; void customEvent(QEvent *) Q_DECL_OVERRIDE; private Q_SLOTS: void onFrameAvailable(); private: bool initSurfaceTexture(); bool renderFrameToFbo(); void createGLResources(); QMutex m_mutex; void clearSurfaceTexture(); QAbstractVideoSurface *m_surface; QSize m_nativeSize; AndroidSurfaceTexture *m_surfaceTexture; quint32 m_externalTex; QOpenGLFramebufferObject *m_fbo; QOpenGLShaderProgram *m_program; QScopedPointer m_glDeleter; bool m_surfaceTextureCanAttachToContext; friend class AndroidTextureVideoBuffer; }; QT_END_NAMESPACE #endif // QANDROIDVIDEOOUTPUT_H