/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ANDROIDSURFACETEXTURE_H #define ANDROIDSURFACETEXTURE_H #include #include #include QT_BEGIN_NAMESPACE class AndroidSurfaceTexture : public QObject { Q_OBJECT public: explicit AndroidSurfaceTexture(quint32 texName); ~AndroidSurfaceTexture(); jobject surfaceTexture(); jobject surface(); jobject surfaceHolder(); inline bool isValid() const { return m_surfaceTexture.isValid(); } QMatrix4x4 getTransformMatrix(); void release(); // API level 14 void updateTexImage(); void attachToGLContext(quint32 texName); // API level 16 void detachFromGLContext(); // API level 16 static bool initJNI(JNIEnv *env); Q_SIGNALS: void frameAvailable(); private: void setOnFrameAvailableListener(const QJNIObjectPrivate &listener); QJNIObjectPrivate m_surfaceTexture; QJNIObjectPrivate m_surface; QJNIObjectPrivate m_surfaceHolder; }; QT_END_NAMESPACE #endif // ANDROIDSURFACETEXTURE_H