/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef ANDROIDSURFACETEXTURE_H #define ANDROIDSURFACETEXTURE_H #include #include #include QT_BEGIN_NAMESPACE class AndroidSurfaceTexture : public QObject { Q_OBJECT public: explicit AndroidSurfaceTexture(quint32 texName); ~AndroidSurfaceTexture(); jobject surfaceTexture(); jobject surface(); jobject surfaceHolder(); inline bool isValid() const { return m_surfaceTexture.isValid(); } QMatrix4x4 getTransformMatrix(); void release(); // API level 14 void updateTexImage(); void attachToGLContext(quint32 texName); // API level 16 void detachFromGLContext(); // API level 16 static bool initJNI(JNIEnv *env); Q_SIGNALS: void frameAvailable(); private: void setOnFrameAvailableListener(const QJNIObjectPrivate &listener); QJNIObjectPrivate m_surfaceTexture; QJNIObjectPrivate m_surface; QJNIObjectPrivate m_surfaceHolder; }; QT_END_NAMESPACE #endif // ANDROIDSURFACETEXTURE_H