/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef AVFVIDEOFRAMERENDERER_H #define AVFVIDEOFRAMERENDERER_H #include #include #include #include #import "Metal/Metal.h" #import "MetalKit/MetalKit.h" @class CARenderer; @class AVPlayerLayer; QT_BEGIN_NAMESPACE class QOpenGLFramebufferObject; class QOpenGLShaderProgram; class QWindow; class QOpenGLContext; class QAbstractVideoSurface; class AVFVideoFrameRenderer : public QObject { public: AVFVideoFrameRenderer(QAbstractVideoSurface *surface, QObject *parent = nullptr); virtual ~AVFVideoFrameRenderer(); GLuint renderLayerToTexture(AVPlayerLayer *layer); QImage renderLayerToImage(AVPlayerLayer *layer); static GLuint createGLTexture(CGLContextObj cglContextObj, CGLPixelFormatObj cglPixelFormtObj, CVOpenGLTextureCacheRef cvglTextureCache, CVPixelBufferRef cvPixelBufferRef, CVOpenGLTextureRef cvOpenGLTextureRef); static id createMetalTexture(id mtlDevice, CVMetalTextureCacheRef cvMetalTextureCacheRef, CVPixelBufferRef cvPixelBufferRef, MTLPixelFormat pixelFormat, size_t width, size_t height, CVMetalTextureRef cvMetalTextureRef); private: QOpenGLFramebufferObject* initRenderer(AVPlayerLayer *layer); void renderLayerToFBO(AVPlayerLayer *layer, QOpenGLFramebufferObject *fbo); void renderLayerToFBOCoreOpenGL(AVPlayerLayer *layer, QOpenGLFramebufferObject *fbo); CARenderer *m_videoLayerRenderer; QAbstractVideoSurface *m_surface; QOpenGLFramebufferObject *m_fbo[2]; QOpenGLShaderProgram *m_shader = nullptr; QWindow *m_offscreenSurface; QOpenGLContext *m_glContext; QSize m_targetSize; bool m_useCoreProfile = false; // Shared pixel buffer CVPixelBufferRef m_CVPixelBuffer; // OpenGL Texture CVOpenGLTextureCacheRef m_CVGLTextureCache; CVOpenGLTextureRef m_CVGLTexture; CGLPixelFormatObj m_CGLPixelFormat; GLuint m_textureName = 0; // Metal Texture CVMetalTextureRef m_CVMTLTexture; CVMetalTextureCacheRef m_CVMTLTextureCache; id m_metalDevice = nil; id m_metalTexture = nil; NSOpenGLContext *m_NSGLContext = nullptr; GLuint m_quadVao = 0; GLuint m_quadVbos[2]; uint m_currentBuffer; bool m_isContextShared; }; QT_END_NAMESPACE #endif // AVFVIDEOFRAMERENDERER_H