/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QPULSEAUDIOENGINE_H #define QPULSEAUDIOENGINE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include "qpulsehelpers.h" #include QT_BEGIN_NAMESPACE class QPulseAudioEngine : public QObject { Q_OBJECT public: QPulseAudioEngine(QObject *parent = 0); ~QPulseAudioEngine(); static QPulseAudioEngine *instance(); pa_threaded_mainloop *mainloop() { return m_mainLoop; } pa_context *context() { return m_context; } inline void lock() { if (m_mainLoop) pa_threaded_mainloop_lock(m_mainLoop); } inline void unlock() { if (m_mainLoop) pa_threaded_mainloop_unlock(m_mainLoop); } inline void wait(pa_operation *op) { while (m_mainLoop && pa_operation_get_state(op) == PA_OPERATION_RUNNING) pa_threaded_mainloop_wait(m_mainLoop); } QList availableDevices(QAudio::Mode mode) const; QByteArray defaultDevice(QAudio::Mode mode) const; Q_SIGNALS: void contextFailed(); private Q_SLOTS: void prepare(); void onContextFailed(); private: void updateDevices(); void release(); public: QMap m_sinks; QMap m_sources; QMap m_preferredFormats; QByteArray m_defaultSink; QByteArray m_defaultSource; mutable QReadWriteLock m_sinkLock; mutable QReadWriteLock m_sourceLock; mutable QReadWriteLock m_serverLock; private: pa_mainloop_api *m_mainLoopApi; pa_threaded_mainloop *m_mainLoop; pa_context *m_context; bool m_prepared; }; QT_END_NAMESPACE #endif