/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QPULSEAUDIOENGINE_H #define QPULSEAUDIOENGINE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include "qpulsehelpers.h" #include QT_BEGIN_NAMESPACE class QPulseAudioEngine : public QObject { Q_OBJECT public: QPulseAudioEngine(QObject *parent = 0); ~QPulseAudioEngine(); static QPulseAudioEngine *instance(); pa_threaded_mainloop *mainloop() { return m_mainLoop; } pa_context *context() { return m_context; } QList availableDevices(QAudio::Mode mode) const; private: void serverInfo(); void sinks(); void sources(); public: QList m_sinks; QList m_sources; QMap m_preferredFormats; QByteArray m_defaultSink; QByteArray m_defaultSource; private: pa_mainloop_api *m_mainLoopApi; pa_threaded_mainloop *m_mainLoop; pa_context *m_context; }; QT_END_NAMESPACE #endif