/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QPULSEAUDIOENGINE_H #define QPULSEAUDIOENGINE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include "qpulsehelpers.h" #include QT_BEGIN_NAMESPACE class QPulseAudioEngine : public QObject { Q_OBJECT public: QPulseAudioEngine(QObject *parent = 0); ~QPulseAudioEngine(); static QPulseAudioEngine *instance(); pa_threaded_mainloop *mainloop() { return m_mainLoop; } pa_context *context() { return m_context; } inline void lock() { if (m_mainLoop) pa_threaded_mainloop_lock(m_mainLoop); } inline void unlock() { if (m_mainLoop) pa_threaded_mainloop_unlock(m_mainLoop); } inline void wait(pa_operation *op) { while (m_mainLoop && pa_operation_get_state(op) == PA_OPERATION_RUNNING) pa_threaded_mainloop_wait(m_mainLoop); } QList availableDevices(QAudio::Mode mode) const; Q_SIGNALS: void contextFailed(); private Q_SLOTS: void prepare(); void onContextFailed(); private: void updateDevices(); void release(); public: QList m_sinks; QList m_sources; QMap m_preferredFormats; QByteArray m_defaultSink; QByteArray m_defaultSource; private: pa_mainloop_api *m_mainLoopApi; pa_threaded_mainloop *m_mainLoop; pa_context *m_context; bool m_prepared; }; QT_END_NAMESPACE #endif