/**************************************************************************** ** ** Copyright (C) 2016 Research In Motion ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QNXAUDIOINPUT_H #define QNXAUDIOINPUT_H #include "qaudiosystem.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QnxAudioInput : public QAbstractAudioInput { Q_OBJECT public: QnxAudioInput(); ~QnxAudioInput(); void start(QIODevice*) override; QIODevice* start() override; void stop() override; void reset() override; void suspend() override; void resume() override; int bytesReady() const override; int periodSize() const override; void setBufferSize(int ) override; int bufferSize() const override; void setNotifyInterval(int ) override; int notifyInterval() const override; qint64 processedUSecs() const override; qint64 elapsedUSecs() const override; QAudio::Error error() const override; QAudio::State state() const override; void setFormat(const QAudioFormat&) override; QAudioFormat format() const override; void setVolume(qreal) override; qreal volume() const override; private slots: void userFeed(); bool deviceReady(); private: friend class InputPrivate; bool open(); void close(); qint64 read(char *data, qint64 len); void setError(QAudio::Error error); void setState(QAudio::State state); QTime m_timeStamp; QTime m_clockStamp; QAudioFormat m_format; QIODevice *m_audioSource; snd_pcm_t *m_pcmHandle; QSocketNotifier *m_pcmNotifier; QAudio::Error m_error; QAudio::State m_state; qint64 m_bytesRead; qint64 m_elapsedTimeOffset; qint64 m_totalTimeValue; qreal m_volume; int m_bytesAvailable; int m_bufferSize; int m_periodSize; int m_intervalTime; bool m_pullMode; }; class InputPrivate : public QIODevice { Q_OBJECT public: InputPrivate(QnxAudioInput *audio); qint64 readData(char *data, qint64 len) override; qint64 writeData(const char *data, qint64 len) override; void trigger(); private: QnxAudioInput *m_audioDevice; }; QT_END_NAMESPACE #endif