/**************************************************************************** ** ** Copyright (C) 2016 Research In Motion ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "bbcameraexposurecontrol.h" #include "bbcamerasession.h" #include QT_BEGIN_NAMESPACE BbCameraExposureControl::BbCameraExposureControl(BbCameraSession *session, QObject *parent) : QCameraExposureControl(parent) , m_session(session) , m_requestedExposureMode(QCameraExposure::ExposureAuto) { connect(m_session, SIGNAL(statusChanged(QCamera::Status)), this, SLOT(statusChanged(QCamera::Status))); } bool BbCameraExposureControl::isParameterSupported(ExposureParameter parameter) const { switch (parameter) { case QCameraExposureControl::ISO: return false; case QCameraExposureControl::Aperture: return false; case QCameraExposureControl::ShutterSpeed: return false; case QCameraExposureControl::ExposureCompensation: return false; case QCameraExposureControl::FlashPower: return false; case QCameraExposureControl::FlashCompensation: return false; case QCameraExposureControl::TorchPower: return false; case QCameraExposureControl::SpotMeteringPoint: return false; case QCameraExposureControl::ExposureMode: return true; case QCameraExposureControl::MeteringMode: return false; default: return false; } } QVariantList BbCameraExposureControl::supportedParameterRange(ExposureParameter parameter, bool *continuous) const { if (parameter != QCameraExposureControl::ExposureMode) // no other parameter supported by BB10 API at the moment return QVariantList(); if (m_session->status() != QCamera::ActiveStatus) // we can query supported exposure modes only with active viewfinder return QVariantList(); if (continuous) *continuous = false; int supported = 0; camera_scenemode_t modes[20]; const camera_error_t result = camera_get_scene_modes(m_session->handle(), 20, &supported, modes); if (result != CAMERA_EOK) { qWarning() << "Unable to retrieve supported scene modes:" << result; return QVariantList(); } QVariantList exposureModes; for (int i = 0; i < supported; ++i) { switch (modes[i]) { case CAMERA_SCENE_AUTO: exposureModes << QVariant::fromValue(QCameraExposure::ExposureAuto); break; case CAMERA_SCENE_SPORTS: exposureModes << QVariant::fromValue(QCameraExposure::ExposureSports); break; case CAMERA_SCENE_CLOSEUP: exposureModes << QVariant::fromValue(QCameraExposure::ExposurePortrait); break; case CAMERA_SCENE_ACTION: exposureModes << QVariant::fromValue(QCameraExposure::ExposureSports); break; case CAMERA_SCENE_BEACHANDSNOW: exposureModes << QVariant::fromValue(QCameraExposure::ExposureBeach) << QVariant::fromValue(QCameraExposure::ExposureSnow); break; case CAMERA_SCENE_NIGHT: exposureModes << QVariant::fromValue(QCameraExposure::ExposureNight); break; default: break; } } return exposureModes; } QVariant BbCameraExposureControl::requestedValue(ExposureParameter parameter) const { if (parameter != QCameraExposureControl::ExposureMode) // no other parameter supported by BB10 API at the moment return QVariant(); return QVariant::fromValue(m_requestedExposureMode); } QVariant BbCameraExposureControl::actualValue(ExposureParameter parameter) const { if (parameter != QCameraExposureControl::ExposureMode) // no other parameter supported by BB10 API at the moment return QVariantList(); if (m_session->status() != QCamera::ActiveStatus) // we can query actual scene modes only with active viewfinder return QVariantList(); camera_scenemode_t sceneMode = CAMERA_SCENE_DEFAULT; const camera_error_t result = camera_get_scene_mode(m_session->handle(), &sceneMode); if (result != CAMERA_EOK) { qWarning() << "Unable to retrieve scene mode:" << result; return QVariant(); } switch (sceneMode) { case CAMERA_SCENE_AUTO: return QVariant::fromValue(QCameraExposure::ExposureAuto); case CAMERA_SCENE_SPORTS: return QVariant::fromValue(QCameraExposure::ExposureSports); case CAMERA_SCENE_CLOSEUP: return QVariant::fromValue(QCameraExposure::ExposurePortrait); case CAMERA_SCENE_ACTION: return QVariant::fromValue(QCameraExposure::ExposureSports); case CAMERA_SCENE_BEACHANDSNOW: return (m_requestedExposureMode == QCameraExposure::ExposureBeach ? QVariant::fromValue(QCameraExposure::ExposureBeach) : QVariant::fromValue(QCameraExposure::ExposureSnow)); case CAMERA_SCENE_NIGHT: return QVariant::fromValue(QCameraExposure::ExposureNight); default: break; } return QVariant(); } bool BbCameraExposureControl::setValue(ExposureParameter parameter, const QVariant& value) { if (parameter != QCameraExposureControl::ExposureMode) // no other parameter supported by BB10 API at the moment return false; if (m_session->status() != QCamera::ActiveStatus) // we can set actual scene modes only with active viewfinder return false; camera_scenemode_t sceneMode = CAMERA_SCENE_DEFAULT; if (value.isValid()) { m_requestedExposureMode = value.value(); emit requestedValueChanged(QCameraExposureControl::ExposureMode); switch (m_requestedExposureMode) { case QCameraExposure::ExposureAuto: sceneMode = CAMERA_SCENE_AUTO; break; case QCameraExposure::ExposureSports: sceneMode = CAMERA_SCENE_SPORTS; break; case QCameraExposure::ExposurePortrait: sceneMode = CAMERA_SCENE_CLOSEUP; break; case QCameraExposure::ExposureBeach: sceneMode = CAMERA_SCENE_BEACHANDSNOW; break; case QCameraExposure::ExposureSnow: sceneMode = CAMERA_SCENE_BEACHANDSNOW; break; case QCameraExposure::ExposureNight: sceneMode = CAMERA_SCENE_NIGHT; break; default: sceneMode = CAMERA_SCENE_DEFAULT; break; } } const camera_error_t result = camera_set_scene_mode(m_session->handle(), sceneMode); if (result != CAMERA_EOK) { qWarning() << "Unable to set scene mode:" << result; return false; } emit actualValueChanged(QCameraExposureControl::ExposureMode); return true; } void BbCameraExposureControl::statusChanged(QCamera::Status status) { if (status == QCamera::ActiveStatus || status == QCamera::LoadedStatus) emit parameterRangeChanged(QCameraExposureControl::ExposureMode); } QT_END_NAMESPACE