/**************************************************************************** ** ** Copyright (C) 2016 Research In Motion ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "bbcameraorientationhandler.h" #include #include #include #include #include QT_BEGIN_NAMESPACE BbCameraOrientationHandler::BbCameraOrientationHandler(QObject *parent) : QObject(parent) , m_orientation(0) { QCoreApplication::eventDispatcher()->installNativeEventFilter(this); int result = orientation_request_events(0); if (result == BPS_FAILURE) qWarning() << "Unable to register for orientation change events"; orientation_direction_t direction = ORIENTATION_FACE_UP; int angle = 0; result = orientation_get(&direction, &angle); if (result == BPS_FAILURE) { qWarning() << "Unable to retrieve initial orientation"; } else { m_orientation = angle; } } BbCameraOrientationHandler::~BbCameraOrientationHandler() { const int result = orientation_stop_events(0); if (result == BPS_FAILURE) qWarning() << "Unable to unregister for orientation change events"; QCoreApplication::eventDispatcher()->removeNativeEventFilter(this); } #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) bool BbCameraOrientationHandler::nativeEventFilter(const QByteArray&, void *message, qintptr *) #else bool BbCameraOrientationHandler::nativeEventFilter(const QByteArray&, void *message, long *) #endif { bps_event_t* const event = static_cast(message); if (!event || bps_event_get_domain(event) != orientation_get_domain()) return false; const int angle = orientation_event_get_angle(event); if (angle != m_orientation) { if (angle == 180) // The screen does not rotate at 180 degrees return false; m_orientation = angle; emit orientationChanged(m_orientation); } return false; // do not drop the event } int BbCameraOrientationHandler::viewfinderOrientation() const { // On a keyboard device we do not rotate the screen at all if (qGuiApp->primaryScreen()->nativeOrientation() != qGuiApp->primaryScreen()->primaryOrientation()) { return m_orientation; } return 0; } int BbCameraOrientationHandler::orientation() const { return m_orientation; } QT_END_NAMESPACE