/**************************************************************************** ** ** Copyright (C) 2016 Research In Motion ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef WINDOWGRABBER_H #define WINDOWGRABBER_H #define EGL_EGLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class WindowGrabberImage : public QObject { Q_OBJECT public: WindowGrabberImage(); ~WindowGrabberImage(); bool initialize(screen_context_t screenContext); void destroy(); QImage getImage(screen_window_t window, const QSize &size); GLuint getTexture(screen_window_t window, const QSize &size); private: bool grab(screen_window_t window); bool resize(const QSize &size); QSize m_size; screen_pixmap_t m_pixmap; screen_buffer_t m_pixmapBuffer; EGLImageKHR m_eglImage; GLuint m_glTexture; unsigned char *m_bufferAddress; int m_bufferStride; }; class WindowGrabber : public QObject, public QAbstractNativeEventFilter { Q_OBJECT public: explicit WindowGrabber(QObject *parent = 0); ~WindowGrabber(); void setFrameRate(int frameRate); void setWindowId(const QByteArray &windowId); void start(); void stop(); void pause(); void resume(); #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) bool nativeEventFilter(const QByteArray &eventType, void *message, qintptr *result) override; #else bool nativeEventFilter(const QByteArray &eventType, void *message, long *result) override; #endif bool handleScreenEvent(screen_event_t event); QByteArray windowGroupId() const; bool eglImageSupported(); void checkForEglImageExtension(); int getNextTextureId(); QImage getNextImage(); signals: void updateScene(const QSize &size); private slots: void triggerUpdate(); private: bool selectBuffer(); void cleanup(); QTimer m_timer; QByteArray m_windowId; screen_window_t m_windowParent; screen_window_t m_window; screen_context_t m_screenContext; WindowGrabberImage *m_images[2]; QSize m_size; bool m_active; int m_currentFrame; bool m_eglImageSupported; bool m_eglImageCheck; // We must not send a grabed frame before this is true }; QT_END_NAMESPACE #endif