/**************************************************************************** ** ** Copyright (C) 2016 Research In Motion ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef MMRENDERERVIDEOWINDOWCONTROL_H #define MMRENDERERVIDEOWINDOWCONTROL_H #include "mmrenderermetadata.h" #include #include typedef struct mmr_context mmr_context_t; QT_BEGIN_NAMESPACE class MmRendererVideoWindowControl : public QVideoWindowControl { Q_OBJECT public: explicit MmRendererVideoWindowControl(QObject *parent = 0); ~MmRendererVideoWindowControl(); WId winId() const Q_DECL_OVERRIDE; void setWinId(WId id) Q_DECL_OVERRIDE; QRect displayRect() const Q_DECL_OVERRIDE; void setDisplayRect(const QRect &rect) Q_DECL_OVERRIDE; bool isFullScreen() const Q_DECL_OVERRIDE; void setFullScreen(bool fullScreen) Q_DECL_OVERRIDE; void repaint() Q_DECL_OVERRIDE; QSize nativeSize() const Q_DECL_OVERRIDE; Qt::AspectRatioMode aspectRatioMode() const Q_DECL_OVERRIDE; void setAspectRatioMode(Qt::AspectRatioMode mode) Q_DECL_OVERRIDE; int brightness() const Q_DECL_OVERRIDE; void setBrightness(int brightness) Q_DECL_OVERRIDE; int contrast() const Q_DECL_OVERRIDE; void setContrast(int contrast) Q_DECL_OVERRIDE; int hue() const Q_DECL_OVERRIDE; void setHue(int hue) Q_DECL_OVERRIDE; int saturation() const Q_DECL_OVERRIDE; void setSaturation(int saturation) Q_DECL_OVERRIDE; // // Called by media control // void detachDisplay(); void attachDisplay(mmr_context_t *context); void setMetaData(const MmRendererMetaData &metaData); void screenEventHandler(const screen_event_t &event); private: QWindow *findWindow(WId id) const; void updateVideoPosition(); void updateBrightness(); void updateContrast(); void updateHue(); void updateSaturation(); int m_videoId; WId m_winId; QRect m_displayRect; mmr_context_t *m_context; bool m_fullscreen; MmRendererMetaData m_metaData; Qt::AspectRatioMode m_aspectRatioMode; QString m_windowName; screen_window_t m_window; int m_hue; int m_brightness; int m_contrast; int m_saturation; }; QT_END_NAMESPACE #endif