/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifndef QWINDOWSAUDIOINPUT_H #define QWINDOWSAUDIOINPUT_H #include "qwindowsaudioutils.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE // For compat with 4.6 #if !defined(QT_WIN_CALLBACK) # if defined(Q_CC_MINGW) # define QT_WIN_CALLBACK CALLBACK __attribute__ ((force_align_arg_pointer)) # else # define QT_WIN_CALLBACK CALLBACK # endif #endif class QWindowsAudioInput : public QAbstractAudioInput { Q_OBJECT public: QWindowsAudioInput(const QByteArray &device); ~QWindowsAudioInput(); qint64 read(char* data, qint64 len); void setFormat(const QAudioFormat& fmt); QAudioFormat format() const; QIODevice* start(); void start(QIODevice* device); void stop(); void reset(); void suspend(); void resume(); int bytesReady() const; int periodSize() const; void setBufferSize(int value); int bufferSize() const; void setNotifyInterval(int milliSeconds); int notifyInterval() const; qint64 processedUSecs() const; qint64 elapsedUSecs() const; QAudio::Error error() const; QAudio::State state() const; void setVolume(qreal volume); qreal volume() const; QIODevice* audioSource; QAudioFormat settings; QAudio::Error errorState; QAudio::State deviceState; private: qint32 buffer_size; qint32 period_size; qint32 header; QByteArray m_device; int bytesAvailable; int intervalTime; QTime timeStamp; qint64 elapsedTimeOffset; QTime timeStampOpened; qint64 totalTimeValue; bool pullMode; bool resuming; WAVEFORMATEXTENSIBLE wfx; HWAVEIN hWaveIn; MMRESULT result; WAVEHDR* waveBlocks; volatile bool finished; volatile int waveFreeBlockCount; int waveBlockOffset; QMutex mutex; static void QT_WIN_CALLBACK waveInProc( HWAVEIN hWaveIn, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2 ); WAVEHDR* allocateBlocks(int size, int count); void freeBlocks(WAVEHDR* blockArray); bool open(); void close(); void initMixer(); void closeMixer(); HMIXEROBJ mixerID; MIXERLINECONTROLS mixerLineControls; private slots: void feedback(); bool deviceReady(); signals: void processMore(); }; class InputPrivate : public QIODevice { Q_OBJECT public: InputPrivate(QWindowsAudioInput* audio); ~InputPrivate(); qint64 readData( char* data, qint64 len); qint64 writeData(const char* data, qint64 len); void trigger(); private: QWindowsAudioInput *audioDevice; }; QT_END_NAMESPACE #endif