/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwinrtplayerrenderercontrol.h" #include #include #include #include #include #include #include #define EGL_EGLEXT_PROTOTYPES #include #include #include #include #include #include using namespace Microsoft::WRL; QT_USE_NAMESPACE template class D3DDeviceLocker { public: D3DDeviceLocker(IMFDXGIDeviceManager *manager, HANDLE deviceHandle, T **device) : m_manager(manager), m_deviceHandle(deviceHandle) { HRESULT hr = m_manager->LockDevice(m_deviceHandle, IID_PPV_ARGS(device), TRUE); if (FAILED(hr)) qErrnoWarning(hr, "Failed to lock the D3D device"); } ~D3DDeviceLocker() { HRESULT hr = m_manager->UnlockDevice(m_deviceHandle, FALSE); if (FAILED(hr)) qErrnoWarning(hr, "Failed to unlock the D3D device"); } private: IMFDXGIDeviceManager *m_manager; HANDLE m_deviceHandle; }; class QWinRTPlayerRendererControlPrivate { public: ComPtr engine; ComPtr manager; quint32 resetToken; HANDLE deviceHandle; }; QWinRTPlayerRendererControl::QWinRTPlayerRendererControl(IMFMediaEngineEx *engine, IMFDXGIDeviceManager *manager, quint32 resetToken, QObject *parent) : QWinRTAbstractVideoRendererControl(QSize(), parent), d_ptr(new QWinRTPlayerRendererControlPrivate) { Q_D(QWinRTPlayerRendererControl); d->engine = engine; d->manager = manager; d->resetToken = resetToken; d->deviceHandle = 0; } QWinRTPlayerRendererControl::~QWinRTPlayerRendererControl() { shutdown(); } bool QWinRTPlayerRendererControl::ensureReady() { Q_D(QWinRTPlayerRendererControl); HRESULT hr; hr = d->manager->TestDevice(d->deviceHandle); if (hr == MF_E_DXGI_NEW_VIDEO_DEVICE || FAILED(hr)) { d->manager->CloseDeviceHandle(d->deviceHandle); hr = d->manager->ResetDevice(d3dDevice(), d->resetToken); RETURN_FALSE_IF_FAILED("Failed to reset the DXGI manager device"); hr = d->manager->OpenDeviceHandle(&d->deviceHandle); RETURN_FALSE_IF_FAILED("Failed to open device handle"); } return SUCCEEDED(hr); } bool QWinRTPlayerRendererControl::render(ID3D11Texture2D *texture) { Q_D(QWinRTPlayerRendererControl); if (!ensureReady()) return false; HRESULT hr; LONGLONG ts; hr = d->engine->OnVideoStreamTick(&ts); RETURN_FALSE_IF_FAILED("Failed to obtain video stream tick"); if (hr == S_FALSE) // Frame not available, nothing to do return false; ComPtr device; D3DDeviceLocker locker(d->manager.Get(), d->deviceHandle, device.GetAddressOf()); MFVideoNormalizedRect sourceRect = { 0, 0, 1, 1 }; const QSize frameSize = size(); RECT destRect = { 0, 0, frameSize.width(), frameSize.height() }; MFARGB borderColor = { 255, 255, 255, 255 }; hr = d->engine->TransferVideoFrame(texture, &sourceRect, &destRect, &borderColor); RETURN_FALSE_IF_FAILED("Failed to transfer video frame to DXGI surface"); return true; }