/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef MFAUDIODECODERCONTROL_H #define MFAUDIODECODERCONTROL_H #include "qaudiodecodercontrol.h" #include "mfdecodersourcereader.h" #include "sourceresolver.h" QT_USE_NAMESPACE class MFAudioDecoderControl : public QAudioDecoderControl { Q_OBJECT public: MFAudioDecoderControl(QObject *parent = 0); ~MFAudioDecoderControl(); QAudioDecoder::State state() const; QString sourceFilename() const; void setSourceFilename(const QString &fileName); QIODevice* sourceDevice() const; void setSourceDevice(QIODevice *device); void start(); void stop(); QAudioFormat audioFormat() const; void setAudioFormat(const QAudioFormat &format); QAudioBuffer read(); bool bufferAvailable() const; qint64 position() const; qint64 duration() const; private Q_SLOTS: void handleMediaSourceReady(); void handleMediaSourceError(long hr); void handleSampleAdded(); void handleSourceFinished(); private: void updateResamplerOutputType(); void activatePipeline(); void onSourceCleared(); MFDecoderSourceReader *m_decoderSourceReader; SourceResolver *m_sourceResolver; IMFTransform *m_resampler; QAudioDecoder::State m_state; QString m_sourceFilename; QIODevice *m_device; QAudioFormat m_audioFormat; DWORD m_mfInputStreamID; DWORD m_mfOutputStreamID; bool m_bufferReady; QAudioBuffer m_cachedAudioBuffer; qint64 m_duration; qint64 m_position; bool m_loadingSource; IMFMediaType *m_mfOutputType; IMFSample *m_convertSample; QAudioFormat m_sourceOutputFormat; bool m_sourceReady; bool m_resamplerDirty; }; #endif//MFAUDIODECODERCONTROL_H