/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgvideonode_p.h" QT_BEGIN_NAMESPACE QSGVideoNode::QSGVideoNode() : m_orientation(-1) { setFlag(QSGNode::OwnsGeometry); } /* Helpers */ static inline void qSetGeom(QSGGeometry::TexturedPoint2D *v, const QPointF &p) { v->x = p.x(); v->y = p.y(); } static inline void qSetTex(QSGGeometry::TexturedPoint2D *v, const QPointF &p) { v->tx = p.x(); v->ty = p.y(); } /* Update the vertices and texture coordinates. Orientation must be in {0,90,180,270} */ void QSGVideoNode::setTexturedRectGeometry(const QRectF &rect, const QRectF &textureRect, int orientation) { if (rect == m_rect && textureRect == m_textureRect && orientation == m_orientation) return; m_rect = rect; m_textureRect = textureRect; m_orientation = orientation; QSGGeometry *g = geometry(); if (g == 0) g = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4); QSGGeometry::TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D(); // Set geometry first qSetGeom(v + 0, rect.topLeft()); qSetGeom(v + 1, rect.bottomLeft()); qSetGeom(v + 2, rect.topRight()); qSetGeom(v + 3, rect.bottomRight()); // and then texture coordinates switch (orientation) { default: // tl, bl, tr, br qSetTex(v + 0, textureRect.topLeft()); qSetTex(v + 1, textureRect.bottomLeft()); qSetTex(v + 2, textureRect.topRight()); qSetTex(v + 3, textureRect.bottomRight()); break; case 90: // tr, tl, br, bl qSetTex(v + 0, textureRect.topRight()); qSetTex(v + 1, textureRect.topLeft()); qSetTex(v + 2, textureRect.bottomRight()); qSetTex(v + 3, textureRect.bottomLeft()); break; case 180: // br, tr, bl, tl qSetTex(v + 0, textureRect.bottomRight()); qSetTex(v + 1, textureRect.topRight()); qSetTex(v + 2, textureRect.bottomLeft()); qSetTex(v + 3, textureRect.topLeft()); break; case 270: // bl, br, tl, tr qSetTex(v + 0, textureRect.bottomLeft()); qSetTex(v + 1, textureRect.bottomRight()); qSetTex(v + 2, textureRect.topLeft()); qSetTex(v + 3, textureRect.topRight()); break; } if (!geometry()) setGeometry(g); markDirty(DirtyGeometry); } QSGVideoNodeFactoryInterface::~QSGVideoNodeFactoryInterface() { } QT_END_NAMESPACE