/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgvideonode_texture.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE QList QSGVideoNodeFactory_Texture::supportedPixelFormats( QAbstractVideoBuffer::HandleType handleType) const { QList pixelFormats; if (handleType == QAbstractVideoBuffer::GLTextureHandle) { pixelFormats.append(QVideoFrame::Format_RGB565); pixelFormats.append(QVideoFrame::Format_RGB32); pixelFormats.append(QVideoFrame::Format_ARGB32); pixelFormats.append(QVideoFrame::Format_BGR32); pixelFormats.append(QVideoFrame::Format_BGRA32); } return pixelFormats; } QSGVideoNode *QSGVideoNodeFactory_Texture::createNode(const QVideoSurfaceFormat &format) { if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat())) return new QSGVideoNode_Texture(format); return 0; } class QSGVideoMaterialShader_Texture : public QSGMaterialShader { public: QSGVideoMaterialShader_Texture(QVideoFrame::PixelFormat pixelFormat) : QSGMaterialShader(), m_pixelFormat(pixelFormat) { } void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); virtual char const *const *attributeNames() const { static const char *names[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 }; return names; } protected: virtual const char *vertexShader() const { const char *shader = "uniform highp mat4 qt_Matrix; \n" "attribute highp vec4 qt_VertexPosition; \n" "attribute highp vec2 qt_VertexTexCoord; \n" "varying highp vec2 qt_TexCoord; \n" "void main() { \n" " qt_TexCoord = qt_VertexTexCoord; \n" " gl_Position = qt_Matrix * qt_VertexPosition; \n" "}"; return shader; } virtual const char *fragmentShader() const { static const char *shader = "uniform sampler2D rgbTexture;" "uniform lowp float opacity;" "" "varying highp vec2 qt_TexCoord;" "" "void main()" "{" " gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;" "}"; static const char *colorsSwapShader = "uniform sampler2D rgbTexture;" "uniform lowp float opacity;" "" "varying highp vec2 qt_TexCoord;" "" "void main()" "{" " gl_FragColor = vec4(texture2D(rgbTexture, qt_TexCoord).bgr, 1.0) * opacity;" "}"; if (!QMediaOpenGLHelper::isANGLE()) { switch (m_pixelFormat) { case QVideoFrame::Format_RGB32: case QVideoFrame::Format_ARGB32: return colorsSwapShader; default: break; } } return shader; } virtual void initialize() { m_id_matrix = program()->uniformLocation("qt_Matrix"); m_id_Texture = program()->uniformLocation("rgbTexture"); m_id_opacity = program()->uniformLocation("opacity"); } int m_id_matrix; int m_id_Texture; int m_id_opacity; QVideoFrame::PixelFormat m_pixelFormat; }; class QSGVideoMaterial_Texture : public QSGMaterial { public: QSGVideoMaterial_Texture(const QVideoSurfaceFormat &format) : m_format(format), m_textureId(0), m_opacity(1.0) { setFlag(Blending, false); } ~QSGVideoMaterial_Texture() { m_frame = QVideoFrame(); } virtual QSGMaterialType *type() const { static QSGMaterialType theType; return &theType; } virtual QSGMaterialShader *createShader() const { return new QSGVideoMaterialShader_Texture(m_format.pixelFormat()); } virtual int compare(const QSGMaterial *other) const { const QSGVideoMaterial_Texture *m = static_cast(other); int diff = m_textureId - m->m_textureId; if (diff) return diff; diff = m_format.pixelFormat() - m->m_format.pixelFormat(); if (diff) return diff; return (m_opacity > m->m_opacity) ? 1 : -1; } void updateBlending() { setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true); } void setVideoFrame(const QVideoFrame &frame) { QMutexLocker lock(&m_frameMutex); m_frame = frame; } void bind() { QMutexLocker lock(&m_frameMutex); if (m_frame.isValid()) { m_textureId = m_frame.handle().toUInt(); QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions(); functions->glBindTexture(GL_TEXTURE_2D, m_textureId); functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } else { m_textureId = 0; } } QVideoFrame m_frame; QMutex m_frameMutex; QSize m_textureSize; QVideoSurfaceFormat m_format; GLuint m_textureId; qreal m_opacity; }; QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) : m_format(format) { setFlag(QSGNode::OwnsMaterial); m_material = new QSGVideoMaterial_Texture(format); setMaterial(m_material); } QSGVideoNode_Texture::~QSGVideoNode_Texture() { } void QSGVideoNode_Texture::setCurrentFrame(const QVideoFrame &frame, FrameFlags) { m_material->setVideoFrame(frame); markDirty(DirtyMaterial); } void QSGVideoMaterialShader_Texture::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_UNUSED(oldMaterial); QSGVideoMaterial_Texture *mat = static_cast(newMaterial); program()->setUniformValue(m_id_Texture, 0); mat->bind(); if (state.isOpacityDirty()) { mat->m_opacity = state.opacity(); mat->updateBlending(); program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity)); } if (state.isMatrixDirty()) program()->setUniformValue(m_id_matrix, state.combinedMatrix()); } QT_END_NAMESPACE