/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgvideonode_texture_p.h" #include "qsgvideotexture_p.h" #include #include #include #include QT_BEGIN_NAMESPACE QList QSGVideoNodeFactory_Texture::supportedPixelFormats( QAbstractVideoBuffer::HandleType handleType) const { QList pixelFormats; QList types; auto rhi = QSGRhiSupport::instance(); auto metalEnabled = rhi->isRhiEnabled() && rhi->rhiBackend() == QRhi::Metal; if (metalEnabled) types.append(QAbstractVideoBuffer::MTLTextureHandle); #if QT_CONFIG(opengl) types.append(QAbstractVideoBuffer::GLTextureHandle); #endif if (types.contains(handleType)) { pixelFormats.append(QVideoFrame::Format_RGB565); pixelFormats.append(QVideoFrame::Format_RGB32); pixelFormats.append(QVideoFrame::Format_ARGB32); pixelFormats.append(QVideoFrame::Format_BGR32); pixelFormats.append(QVideoFrame::Format_BGRA32); #if !QT_CONFIG(gpu_vivante) pixelFormats.append(QVideoFrame::Format_ABGR32); #endif } return pixelFormats; } QSGVideoNode *QSGVideoNodeFactory_Texture::createNode(const QVideoSurfaceFormat &format) { if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat())) return new QSGVideoNode_Texture(format); return 0; } class QSGVideoMaterialRhiShader_Texture : public QSGMaterialShader { public: QSGVideoMaterialRhiShader_Texture() { setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders/rgba.vert.qsb")); setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/rgba.frag.qsb")); } bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; class QSGVideoMaterialRhiShader_Texture_swizzle : public QSGVideoMaterialRhiShader_Texture { public: QSGVideoMaterialRhiShader_Texture_swizzle() { setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/bgra.frag.qsb")); } }; class QSGVideoMaterial_Texture : public QSGMaterial { public: QSGVideoMaterial_Texture(const QVideoSurfaceFormat &format) : m_format(format), m_opacity(1.0) { setFlag(Blending, false); } ~QSGVideoMaterial_Texture() { } QSGMaterialType *type() const override { static QSGMaterialType normalType, swizzleType; return needsSwizzling() ? &swizzleType : &normalType; } QSGMaterialShader *createShader() const override { return needsSwizzling() ? new QSGVideoMaterialRhiShader_Texture_swizzle : new QSGVideoMaterialRhiShader_Texture; } int compare(const QSGMaterial *other) const override { const QSGVideoMaterial_Texture *m = static_cast(other); const qint64 diff = m_texture->comparisonKey() - m->m_texture->comparisonKey(); return diff < 0 ? -1 : (diff > 0 ? 1 : 0); } void updateBlending() { setFlag(Blending, qFuzzyCompare(m_opacity, float(1.0)) ? false : true); } void setVideoFrame(const QVideoFrame &frame) { QMutexLocker lock(&m_frameMutex); m_frame = frame; } QVideoFrame m_frame; QMutex m_frameMutex; QVideoSurfaceFormat m_format; quint64 m_textureId; float m_opacity; QScopedPointer m_texture; private: bool needsSwizzling() const { return m_format.pixelFormat() == QVideoFrame::Format_RGB32 || m_format.pixelFormat() == QVideoFrame::Format_ARGB32; } }; bool QSGVideoMaterialRhiShader_Texture::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_UNUSED(oldMaterial); bool changed = false; QByteArray *buf = state.uniformData(); if (state.isMatrixDirty()) { memcpy(buf->data(), state.combinedMatrix().constData(), 64); changed = true; } if (state.isOpacityDirty()) { auto m = static_cast(newMaterial); m->m_opacity = state.opacity(); m->updateBlending(); memcpy(buf->data() + 64, &m->m_opacity, 4); changed = true; } return changed; } void QSGVideoMaterialRhiShader_Texture::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_UNUSED(oldMaterial); if (binding < 1) return; auto m = static_cast(newMaterial); if (!m->m_texture) m->m_texture.reset(new QSGVideoTexture); m->m_frameMutex.lock(); auto size = m->m_frame.size(); if (m->m_frame.isValid()) m->m_textureId = m->m_frame.handle().toULongLong(); m->m_frameMutex.unlock(); m->m_texture->setNativeObject(m->m_textureId, size); m->m_texture->commitTextureOperations(state.rhi(), state.resourceUpdateBatch()); *texture = m->m_texture.data(); } QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) : m_format(format) { setFlag(QSGNode::OwnsMaterial); m_material = new QSGVideoMaterial_Texture(format); setMaterial(m_material); } QSGVideoNode_Texture::~QSGVideoNode_Texture() { } void QSGVideoNode_Texture::setCurrentFrame(const QVideoFrame &frame, FrameFlags) { m_material->setVideoFrame(frame); markDirty(DirtyMaterial); } QT_END_NAMESPACE