uniform highp mat4 qt_Matrix; uniform highp vec2 qt_videoSize; attribute highp vec4 qt_VertexPosition; attribute highp vec2 qt_VertexTexCoord; varying highp vec2 qt_TexCoord; void main() { qt_TexCoord = vec2(qt_VertexTexCoord.x * qt_videoSize.x, qt_VertexTexCoord.y * qt_videoSize.y); gl_Position = qt_Matrix * qt_VertexPosition; }