uniform highp mat4 qt_Matrix; uniform highp float width; attribute highp vec4 qt_VertexPosition; attribute highp vec2 qt_VertexTexCoord; varying highp vec2 qt_TexCoord; void main() { qt_TexCoord = qt_VertexTexCoord * vec2(width, 1); gl_Position = qt_Matrix * qt_VertexPosition; }