/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Quick3D Audio module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL-NOGPL2$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "resonance_audio_api_extensions.h" #include "graph/resonance_audio_api_impl.h" namespace vraudio { int getAmbisonicOutput(ResonanceAudioApi *api, const float *buffers[], int nChannels) { ResonanceAudioApiImpl *impl = static_cast(api); impl->ProcessNextBuffer(); auto *buffer = impl->GetAmbisonicOutputBuffer(); if (nChannels != buffer->num_channels()) return -1; for (int i = 0; i < nChannels; ++i) { buffers[i] = buffer->begin()[i].begin(); } return buffer->num_frames(); } }