/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtMultimedia 5.0 import QtTest 1.0 /* Component { name: "QSoundEffect" prototype: "QObject" exports: ["SoundEffect 5.0"] Enum { name: "Loop" values: { "Infinite": -2 } } Enum { name: "Status" values: { "Null": 0, "Loading": 1, "Ready": 2, "Error": 3 } } Property { name: "source"; type: "QUrl" } Property { name: "loops"; type: "int" } Property { name: "loopsRemaining"; type: "int"; isReadonly: true } Property { name: "volume"; type: "double" } Property { name: "muted"; type: "bool" } Property { name: "playing"; type: "bool"; isReadonly: true } Property { name: "status"; type: "Status"; isReadonly: true } Property { name: "category"; type: "string" } Signal { name: "sourceChanged"; type: "void" } Signal { name: "loopCountChanged"; type: "void" } Signal { name: "loopsRemainingChanged"; type: "void" } Signal { name: "volumeChanged"; type: "void" } Signal { name: "mutedChanged"; type: "void" } Signal { name: "loadedChanged"; type: "void" } Signal { name: "playingChanged"; type: "void" } Signal { name: "statusChanged"; type: "void" } Signal { name: "categoryChanged"; type: "void" } Method { name: "play"; type: "void" } Method { name: "stop"; type: "void" } } */ Item { id: top property string srcWav: "../../../integration/qsoundeffect/test.wav" SoundEffect { id: sound1 source: srcWav } SignalSpy { id: spySource target: sound1 signalName: "sourceChanged" } SignalSpy { id: spyLoop target: sound1 signalName: "loopCountChanged" } SignalSpy { id: spyRemaining target: sound1 signalName: "loopsRemainingChanged" } SignalSpy { id: spyVolume target: sound1 signalName: "volumeChanged" } SignalSpy { id: spyMuted target: sound1 signalName: "mutedChanged" } SignalSpy { id: spyLoaded target: sound1 signalName: "loadedChanged" } TestCase { name: "SoundEffects" function initTestCase() { // Check initial properties verify(sound1.loops == 1) verify(sound1.volume == 1.0) verify(sound1.loopsRemaining == 0) verify(sound1.muted == false) verify(sound1.playing == false) verify(sound1.status == 1) // Status.Loading verify(sound1.category == "") } function test_muting() { compare(spyMuted.count, 0) sound1.muted = true compare(sound1.muted, true) compare(spyMuted.count, 1) sound1.muted = false compare(sound1.muted, false) compare(spyMuted.count, 2) } function test_looping() { spyLoop.clear sound1.loops = 2 compare(sound1.loops, 2) compare(spyLoop.count, 1) sound1.loops = 1 compare(sound1.loops, 1) } function test_source() { spyLoaded.clear spySource.clear sound1.source = "../../../integration/qsoundeffect/test.wav" compare(spySource.count, 1) tryCompare(spyLoaded, "count", 1, 3000) tryCompare(spySource, "count", 1, 3000) } function test_playSound() { spyRemaining.clear sound1.source = srcWav sound1.loops = 0 sound1.play() tryCompare(sound1, "playing", false) compare(sound1.loopsRemaining, 0) } function test_loopsRemaining() { spyRemaining.clear sound1.loops = 3 compare(sound1.loops, 3) sound1.play() tryCompare(sound1, "playing", false) compare(spyRemaining.count, 4) compare(sound1.loopsRemaining, 0) } function test_volume() { spyVolume.clear sound1.volume = 0.5 compare(sound1.volume, 0.5) sound1.volume = 0 compare(sound1.volume, 0) sound1.volume = 1 compare(spyVolume.count, 3) } } }