/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include class tst_QSound : public QObject { Q_OBJECT public: tst_QSound( QObject* parent=0) : QObject(parent) {} private slots: void initTestCase(); void cleanupTestCase(); void testLooping(); void testPlay(); void testStop(); void testStaticPlay(); private: QSound* sound; }; void tst_QSound::initTestCase() { sound = 0; // Only perform tests if audio device exists QStringList mimeTypes = QSoundEffect::supportedMimeTypes(); if (mimeTypes.empty()) QSKIP("No audio devices available"); const QString testFileName = QStringLiteral("test.wav"); const QString fullPath = QFINDTESTDATA(testFileName); QVERIFY2(!fullPath.isEmpty(), qPrintable(QStringLiteral("Unable to locate ") + testFileName)); sound = new QSound(fullPath, this); QVERIFY(!sound->fileName().isEmpty()); QCOMPARE(sound->loops(),1); } void tst_QSound::cleanupTestCase() { if (sound) { delete sound; sound = NULL; } } void tst_QSound::testLooping() { sound->setLoops(5); QCOMPARE(sound->loops(),5); sound->play(); QVERIFY(!sound->isFinished()); // test.wav is about 200ms, wait until it has finished playing 5 times QTest::qWait(3000); QVERIFY(sound->isFinished()); QCOMPARE(sound->loopsRemaining(),0); } void tst_QSound::testPlay() { sound->setLoops(1); sound->play(); QVERIFY(!sound->isFinished()); QTest::qWait(1000); QVERIFY(sound->isFinished()); } void tst_QSound::testStop() { sound->setLoops(10); sound->play(); QVERIFY(!sound->isFinished()); QTest::qWait(1000); sound->stop(); QTest::qWait(1000); QVERIFY(sound->isFinished()); } void tst_QSound::testStaticPlay() { // Check that you hear sound with static play also. const QString testFileName = QStringLiteral("test.wav"); const QString fullPath = QFINDTESTDATA(testFileName); QVERIFY2(!fullPath.isEmpty(), qPrintable(QStringLiteral("Unable to locate ") + testFileName)); QSound::play(fullPath); QTest::qWait(1000); } QTEST_MAIN(tst_QSound); #include "tst_qsound.moc"