/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtTest 1.0 import QtMultimedia 5.4 TestCase { Component { id: cameraComponent Camera { } } Loader { id: cameraLoader } SignalSpy { id: deviceIdSpy target: cameraLoader.item signalName: "deviceIdChanged" } function test_deviceId() { deviceIdSpy.clear(); cameraLoader.sourceComponent = cameraComponent; var camera = cameraLoader.item; // default camera compare(camera.deviceId, "othercamera", "deviceId"); compare(camera.displayName, "othercamera desc", "displayName"); compare(camera.position, Camera.UnspecifiedPosition, "position"); compare(camera.orientation, 0, "orientation"); // setting an invalid camera ID should leave the item unchanged camera.deviceId = "invalidcamera"; compare(camera.deviceId, "othercamera"); compare(deviceIdSpy.count, 0); compare(camera.displayName, "othercamera desc", "displayName"); compare(camera.position, Camera.UnspecifiedPosition, "position"); compare(camera.orientation, 0, "orientation"); // change to another valid camera camera.deviceId = "backcamera"; compare(camera.deviceId, "backcamera"); compare(deviceIdSpy.count, 1); compare(camera.displayName, "backcamera desc", "displayName"); compare(camera.position, Camera.BackFace, "position"); compare(camera.orientation, 90, "orientation"); // setting an empty device ID should load the default camera camera.deviceId = ""; compare(camera.deviceId, "othercamera", "deviceId"); compare(deviceIdSpy.count, 2); cameraLoader.sourceComponent = undefined; } function test_position() { deviceIdSpy.clear(); cameraLoader.sourceComponent = cameraComponent; var camera = cameraLoader.item; // default camera compare(camera.position, Camera.UnspecifiedPosition, "position"); compare(camera.deviceId, "othercamera", "deviceId"); // setting an unavailable camera position should leave the item unchanged camera.position = Camera.FrontFace; compare(camera.position, Camera.UnspecifiedPosition, "position"); compare(camera.deviceId, "othercamera", "deviceId"); compare(deviceIdSpy.count, 0); // change to an available position camera.position = Camera.BackFace; compare(camera.position, Camera.BackFace, "position"); compare(camera.deviceId, "backcamera", "deviceId"); compare(deviceIdSpy.count, 1); // setting UnspecifiedPosition should load the default camera camera.position = Camera.UnspecifiedPosition; compare(camera.position, Camera.UnspecifiedPosition, "position"); compare(camera.deviceId, "othercamera", "deviceId"); compare(deviceIdSpy.count, 2); cameraLoader.sourceComponent = undefined; } SignalSpy { id: cameraStateSpy target: cameraLoader.item signalName: "cameraStateChanged" } function test_cameraState() { deviceIdSpy.clear(); cameraStateSpy.clear(); cameraLoader.sourceComponent = cameraComponent; var camera = cameraLoader.item; // camera should be in ActiveState by default compare(camera.cameraState, Camera.ActiveState, "cameraState"); compare(camera.deviceId, "othercamera", "deviceId"); // Changing the camera device should unload the previous camera and apply the current state // to the new camera camera.deviceId = "backcamera"; compare(camera.deviceId, "backcamera", "deviceId"); compare(camera.cameraState, Camera.ActiveState, "cameraState"); compare(cameraStateSpy.count, 2); compare(cameraStateSpy.signalArguments[0][0], Camera.UnloadedState); compare(cameraStateSpy.signalArguments[1][0], Camera.ActiveState); cameraLoader.sourceComponent = undefined; } }