/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef MOCKAUDIODECODERCONTROL_H #define MOCKAUDIODECODERCONTROL_H #include "qmediacontrol.h" #include #include #include "qaudiobuffer.h" #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Multimedia) class MockAudioDecoderControl : public QAudioDecoderControl { Q_OBJECT public: MockAudioDecoderControl(QObject *parent = 0) : QAudioDecoderControl(parent) , mState(QAudioDecoder::StoppedState) , mDevice(0) , mSerial(0) { mFormat.setChannels(1); mFormat.setSampleSize(8); mFormat.setFrequency(1000); mFormat.setCodec("audio/x-raw"); mFormat.setSampleType(QAudioFormat::UnSignedInt); } QAudioDecoder::State state() const { return mState; } QString sourceFilename() const { return mSource; } QAudioFormat audioFormat() const { return mFormat; } void setAudioFormat(const QAudioFormat &format) { if (mFormat != format) { mFormat = format; emit formatChanged(mFormat); } } void setSourceFilename(const QString &fileName) { mSource = fileName; mDevice = 0; stop(); } QIODevice* sourceDevice() const { return mDevice; } void setSourceDevice(QIODevice *device) { mDevice = device; mSource.clear(); stop(); } // When decoding we decode to first buffer, then second buffer // we then stop until the first is read again and so on, for // 5 buffers void start() { if (mState == QAudioDecoder::StoppedState) { if (!mSource.isEmpty()) { mState = QAudioDecoder::DecodingState; emit stateChanged(mState); QTimer::singleShot(50, this, SLOT(pretendDecode())); } else { emit error(QAudioDecoder::ResourceError, "No source set"); } } } void stop() { if (mState != QAudioDecoder::StoppedState) { mState = QAudioDecoder::StoppedState; mSerial = 0; mBuffers.clear(); emit stateChanged(mState); emit bufferAvailableChanged(false); } } QAudioBuffer read(bool *ok) { if (mBuffers.length() > 0) { if (ok) *ok = true; QAudioBuffer a = mBuffers.takeFirst(); if (mBuffers.length() == 0) emit bufferAvailableChanged(false); QTimer::singleShot(50, this, SLOT(pretendDecode())); return a; } else { // Can't do anything here :( if (ok) *ok = false; return QAudioBuffer(); } } bool bufferAvailable() const { return mBuffers.length() > 0; } private slots: void pretendDecode() { // We just keep the length of mBuffers to 3 or less. if (mBuffers.length() < 3) { QByteArray b(sizeof(mSerial), 0); memcpy(b.data(), &mSerial, sizeof(mSerial)); mSerial++; mBuffers.push_back(QAudioBuffer(b, mFormat)); emit bufferReady(); if (mBuffers.count() == 1) emit bufferAvailableChanged(true); } else { // Can't do anything here, wait for a read to restart the timer mState = QAudioDecoder::WaitingState; emit stateChanged(mState); } } public: QAudioDecoder::State mState; QString mSource; QIODevice *mDevice; QAudioFormat mFormat; int mSerial; QList mBuffers; }; QT_END_NAMESPACE QT_END_HEADER #endif // QAUDIODECODERCONTROL_H