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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0

Item {
    id: seekControl
    height: Math.min(parent.width, parent.height) / 20
    property int duration: 0
    property int playPosition: 0
    property int seekPosition: 0
    property bool enabled: true
    property bool seeking: false

    Rectangle {
        id: background
        anchors.fill: parent
        color: "white"
        opacity: 0.3
        radius: parent.height / 15
    }

    Rectangle {
        id: progressBar
        anchors { left: parent.left; top: parent.top; bottom: parent.bottom }
        width: seekControl.duration == 0 ? 0 : background.width * seekControl.playPosition / seekControl.duration
        color: "black"
        opacity: 0.7
    }

    Text {
        width: 90
        anchors { left: parent.left; top: parent.top; bottom: parent.bottom; leftMargin: 10 }
        horizontalAlignment: Text.AlignLeft
        verticalAlignment: Text.AlignVCenter
        color: "white"
        smooth: true
        text: formatTime(playPosition)
    }

    Text {
        width: 90
        anchors { right: parent.right; top: parent.top; bottom: parent.bottom; rightMargin: 10 }
        horizontalAlignment: Text.AlignRight
        verticalAlignment: Text.AlignVCenter
        color: "white"
        smooth: true
        text: formatTime(duration)
    }

    Rectangle {
        id: progressHandle
        height: parent.height
        width: parent.height / 2
        color: "white"
        opacity: 0.5
        anchors.verticalCenter: progressBar.verticalCenter
        x: seekControl.duration == 0 ? 0 : seekControl.playPosition / seekControl.duration * background.width

        MouseArea {
            id: mouseArea
            anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom }
            height: parent.height
            width: parent.height * 2
            enabled: seekControl.enabled
            drag {
                target: progressHandle
                axis: Drag.XAxis
                minimumX: 0
                maximumX: background.width
            }
            onPressed: {
                seekControl.seeking = true;
            }
            onCanceled: {
                seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width
                seekControl.seeking = false
            }
            onReleased: {
                seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width
                seekControl.seeking = false
                mouse.accepted = true
            }
        }
    }

    Timer { // Update position also while user is dragging the progress handle
        id: seekTimer
        repeat: true
        interval: 300
        running: seekControl.seeking
        onTriggered: {
            seekControl.seekPosition = progressHandle.x*seekControl.duration / background.width
        }
    }

    function formatTime(timeInMs) {
        if (!timeInMs || timeInMs <= 0) return "0:00"
        var seconds = timeInMs / 1000;
        var minutes = Math.floor(seconds / 60)
        seconds = Math.floor(seconds % 60)
        if (seconds < 10) seconds = "0" + seconds;
        return minutes + ":" + seconds
    }
}