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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.1
import QtMultimedia 5.0

VideoOutput {
    source: mediaPlayer
    property alias mediaSource: mediaPlayer.source
    property alias volume: mediaPlayer.volume
    property bool isRunning: true

    MediaPlayer {
        id: mediaPlayer
        autoPlay: true
        volume: 0.5
        loops: Audio.Infinite
    }

    function play() { mediaPlayer.play() }
    function pause() { mediaPlayer.pause() }
    function stop() { mediaPlayer.stop() }

    function toggleplay() {
        if (isRunning) {
            pause()
            isRunning = false
        } else {
            play()
            isRunning = true
        }
    }

    MouseArea {
        anchors.fill: parent
        onClicked: toggleplay()
    }
}