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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Item {
id: seekControl
height: 46
property int duration: 0
property int playPosition: 0
property int seekPosition: 0
property bool enabled: true
property bool seeking: false
Rectangle {
id: background
anchors.fill: parent
color: "black"
opacity: 0.3
}
Rectangle {
id: progressBar
anchors { left: parent.left; top: parent.top; bottom: parent.bottom }
width: seekControl.duration == 0 ? 0 : background.width * seekControl.playPosition / seekControl.duration
color: "black"
opacity: 0.7
}
Text {
width: 90
anchors { left: parent.left; top: parent.top; bottom: parent.bottom; leftMargin: 10 }
font { family: "Nokia Sans S60"; pixelSize: 24 }
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
color: "white"
smooth: true
text: formatTime(playPosition)
}
Text {
width: 90
anchors { right: parent.right; top: parent.top; bottom: parent.bottom; rightMargin: 10 }
font { family: "Nokia Sans S60"; pixelSize: 24 }
horizontalAlignment: Text.AlignRight
verticalAlignment: Text.AlignVCenter
color: "white"
smooth: true
text: formatTime(duration)
}
Image {
id: progressHandle
height: 46
width: 10
source: mouseArea.pressed ? "qrc:/images/progress_handle_pressed.svg" : "qrc:/images/progress_handle.svg"
anchors.verticalCenter: progressBar.verticalCenter
x: seekControl.duration == 0 ? 0 : seekControl.playPosition / seekControl.duration * 630
MouseArea {
id: mouseArea
anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom }
height: 46+16
width: height
enabled: seekControl.enabled
drag {
target: progressHandle
axis: Drag.XAxis
minimumX: 0
maximumX: 631
}
onPressed: {
seekControl.seeking = true;
}
onCanceled: {
seekControl.seekPosition = progressHandle.x * seekControl.duration / 630
seekControl.seeking = false
}
onReleased: {
seekControl.seekPosition = progressHandle.x * seekControl.duration / 630
seekControl.seeking = false
mouse.accepted = true
}
}
}
Timer { // Update position also while user is dragging the progress handle
id: seekTimer
repeat: true
interval: 300
running: seekControl.seeking
onTriggered: {
seekControl.seekPosition = progressHandle.x*seekControl.duration/630
}
}
function formatTime(timeInMs) {
if (!timeInMs || timeInMs <= 0) return "0:00"
var seconds = timeInMs / 1000;
var minutes = Math.floor(seconds / 60)
seconds = Math.floor(seconds % 60)
if (seconds < 10) seconds = "0" + seconds;
return minutes + ":" + seconds
}
}
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