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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QAUDIOENGINE_P_H
#define QAUDIOENGINE_P_H
#include <QtCore/QObject>
#include <QtCore/QMap>
#include <QtCore/QUrl>
#include <QtGui/qvector3d.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QSoundSource;
class QSoundBuffer;
class QAudioEnginePrivate;
class QAudioEngine : public QObject
{
Q_OBJECT
public:
~QAudioEngine();
virtual QSoundSource* createSoundSource();
virtual void releaseSoundSource(QSoundSource *soundInstance);
virtual QSoundBuffer* getStaticSoundBuffer(const QUrl& url);
virtual void releaseSoundBuffer(QSoundBuffer *buffer);
virtual bool isLoading() const;
virtual QVector3D listenerPosition() const;
virtual QVector3D listenerDirection() const;
virtual QVector3D listenerVelocity() const;
virtual QVector3D listenerUp() const;
virtual qreal listenerGain() const;
virtual void setListenerPosition(const QVector3D& position);
virtual void setListenerDirection(const QVector3D& direction);
virtual void setListenerVelocity(const QVector3D& velocity);
virtual void setListenerUp(const QVector3D& up);
virtual void setListenerGain(qreal gain);
virtual qreal dopplerFactor() const;
virtual void setDopplerFactor(qreal dopplerFactor);
virtual qreal speedOfSound() const;
virtual void setSpeedOfSound(qreal speedOfSound);
static QAudioEngine* create(QObject *parent);
Q_SIGNALS:
void isLoadingChanged();
private:
QAudioEngine(QObject *parent);
QAudioEnginePrivate *d;
void updateListenerOrientation();
qreal m_dopplerFactor;
qreal m_speedOfSound;
QVector3D m_listenerUp;
QVector3D m_listenerDirection;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif
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